# C++ Advanced Learning - Master Plan ## 🎯 Goal: C++ Expert Mastery This comprehensive plan will guide you from fundamentals to expert-level C++ development, covering everything from basic syntax to modern C++23 features, systems programming, and high-performance applications. ## πŸ“Š Learning Journey Overview **Total Duration:** 14-20 months (depending on pace) **Target Level:** Expert C++ Developer **Daily Commitment:** 2-4 hours recommended **Prerequisites:** Basic programming knowledge helpful but not required ## πŸ—ΊοΈ Learning Path Structure ``` Phase 1: C++ Foundations (2-3 months) └─> Syntax, Data Types, Control Flow, Functions Phase 2: Object-Oriented C++ (3-4 months) └─> Classes, Inheritance, Polymorphism, Templates Phase 3: Modern C++ (4-5 months) └─> C++11/14/17/20/23, Smart Pointers, Move Semantics, Lambda Phase 4: Advanced C++ (4-5 months) └─> Memory Management, Concurrency, STL Mastery, Performance Phase 5: Expert C++ (3-4 months) └─> Design Patterns, Best Practices, Systems Programming Phase 6: Specialization (Ongoing) └─> Choose your domain (Game Dev, Systems, HPC, Embedded, etc.) ``` ## πŸ“š Learning Modules Breakdown ### Phase 1: C++ Foundations (Beginner) **Duration:** 2-3 months | **Difficulty:** β­β­β˜†β˜†β˜† 1. **Module 1.1: Getting Started** (1 week) - Development Environment (VS Code, Visual Studio, CLion) - Compiler Setup (GCC, Clang, MSVC) - Build Tools (Make, CMake) - First Program (Hello World) - Compilation Process - Debugging Basics (gdb, lldb) 2. **Module 1.2: Basic Syntax & Types** (2 weeks) - Variables & Constants - Fundamental Data Types (int, float, double, char, bool) - Type Modifiers (signed, unsigned, short, long) - Operators (Arithmetic, Relational, Logical, Bitwise) - Type Conversion & Casting - Auto Type Deduction - sizeof Operator 3. **Module 1.3: Control Flow** (2 weeks) - if/else Statements - switch Statements - Ternary Operator - while & do-while Loops - for Loops - Range-based for (C++11) - break, continue, goto - Nested Control Structures 4. **Module 1.4: Functions** (2 weeks) - Function Declaration & Definition - Parameters & Arguments - Return Types & Return by Value - Function Overloading - Default Arguments - Inline Functions - Recursion - Function Prototypes 5. **Module 1.5: Arrays & Strings** (2 weeks) - C-style Arrays - Multi-dimensional Arrays - C-style Strings (char arrays) - std::string Class - String Operations - String Manipulation - C++17 string_view 6. **Module 1.6: Pointers & References** (3 weeks) - Pointer Basics - Pointer Arithmetic - Pointers and Arrays - Pointer to Pointer - void Pointers - Function Pointers - References vs Pointers - const with Pointers/References - nullptr (C++11) --- ### Phase 2: Object-Oriented C++ (Intermediate) **Duration:** 3-4 months | **Difficulty:** β­β­β­β˜†β˜† 7. **Module 2.1: Classes & Objects** (3 weeks) - Class Definition - Access Specifiers (public, private, protected) - Member Functions - Constructors & Destructors - this Pointer - Static Members - Friend Functions & Classes - Nested Classes 8. **Module 2.2: Advanced Constructors** (2 weeks) - Default Constructor - Parameterized Constructor - Copy Constructor - Move Constructor (C++11) - Constructor Delegation (C++11) - Converting Constructors - explicit Keyword - Initializer Lists 9. **Module 2.3: Operator Overloading** (2 weeks) - Overloadable Operators - Member vs Non-member Overloading - Arithmetic Operators - Comparison Operators - Stream Operators (<<, >>) - Subscript Operator [] - Assignment Operator - Increment/Decrement Operators 10. **Module 2.4: Inheritance** (3 weeks) - Single Inheritance - Access Control in Inheritance - Multiple Inheritance - Virtual Inheritance - Constructor/Destructor in Inheritance - Protected Members - Order of Construction/Destruction - Inheritance Hierarchies 11. **Module 2.5: Polymorphism** (3 weeks) - Compile-time vs Runtime Polymorphism - Virtual Functions - Pure Virtual Functions - Abstract Classes - Virtual Destructors - override & final (C++11) - Virtual Function Tables (vtable) - Dynamic Binding 12. **Module 2.6: Templates Basics** (3 weeks) - Function Templates - Class Templates - Template Specialization - Non-type Template Parameters - Default Template Arguments - Template Template Parameters - typename vs class - Template Instantiation 13. **Module 2.7: Exception Handling** (2 weeks) - try-catch Blocks - throw Statement - Standard Exception Classes - Custom Exceptions - Exception Specifications (deprecated) - noexcept (C++11) - RAII Pattern - Exception Safety Guarantees --- ### Phase 3: Modern C++ (Advanced) **Duration:** 4-5 months | **Difficulty:** β­β­β­β­β˜† 14. **Module 3.1: Memory Management** (3 weeks) - Stack vs Heap - new & delete Operators - Memory Leaks - new[] & delete[] - Placement new - Memory Alignment - Custom Allocators - Memory Pool Pattern 15. **Module 3.2: Smart Pointers** (3 weeks) - unique_ptr - shared_ptr - weak_ptr - make_unique & make_shared - Custom Deleters - Circular Reference Problem - Smart Pointer Casts - When to Use Which 16. **Module 3.3: Move Semantics** (3 weeks) - lvalue vs rvalue - rvalue References (&&) - std::move - Perfect Forwarding - std::forward - Move Constructor - Move Assignment - Return Value Optimization (RVO) 17. **Module 3.4: Lambda Expressions** (2 weeks) - Lambda Syntax - Capture Clauses ([=], [&], [this]) - Generic Lambdas (C++14) - Init Capture (C++14) - Lambda as Function Arguments - Closure Types - mutable Lambdas - Recursive Lambdas 18. **Module 3.5: STL - Containers** (4 weeks) - Sequence Containers (vector, deque, list, forward_list, array) - Associative Containers (set, map, multiset, multimap) - Unordered Containers (unordered_set, unordered_map) - Container Adaptors (stack, queue, priority_queue) - span (C++20) - Container Comparison & Selection 19. **Module 3.6: STL - Algorithms** (3 weeks) - Non-modifying Algorithms (find, count, search) - Modifying Algorithms (copy, transform, replace) - Sorting Algorithms (sort, stable_sort, partial_sort) - Binary Search Algorithms - Heap Algorithms - Min/Max Algorithms - Numeric Algorithms - Ranges (C++20) 20. **Module 3.7: STL - Iterators** (2 weeks) - Iterator Categories - Input/Output Iterators - Forward/Bidirectional Iterators - Random Access Iterators - Iterator Adaptors (reverse, insert, stream) - Iterator Traits - Custom Iterators - std::ranges (C++20) 21. **Module 3.8: Template Metaprogramming** (3 weeks) - Template Specialization - Variadic Templates (C++11) - SFINAE - Type Traits - std::enable_if - if constexpr (C++17) - Concepts (C++20) - Compile-time Computation 22. **Module 3.9: C++11/14/17/20/23 Features** (4 weeks) - C++11: auto, decltype, constexpr, nullptr - C++14: Generic lambdas, digit separators - C++17: Structured bindings, fold expressions, std::optional - C++20: Concepts, ranges, coroutines, modules - C++23: std::expected, deducing this, multidimensional subscript - Feature Adoption & Migration --- ### Phase 4: Advanced C++ (Expert) **Duration:** 4-5 months | **Difficulty:** ⭐⭐⭐⭐⭐ 23. **Module 4.1: Concurrency** (4 weeks) - std::thread - Mutexes & Locks - Condition Variables - std::atomic - Memory Ordering - std::future & std::promise - std::async - Thread-safe Data Structures - Lock-free Programming 24. **Module 4.2: Advanced Templates** (3 weeks) - Template Argument Deduction - Template Aliases - CRTP (Curiously Recurring Template Pattern) - Policy-based Design - Tag Dispatching - Expression Templates - Template Concepts (C++20) - Constraints & Requires 25. **Module 4.3: Performance Optimization** (4 weeks) - Profiling Tools (gprof, Valgrind, perf) - Cache Optimization - Branch Prediction - SIMD Programming - Compiler Optimizations - Link-time Optimization (LTO) - Profile-guided Optimization (PGO) - Inline Assembly 26. **Module 4.4: File I/O & Streams** (2 weeks) - iostream Library - File Streams (ifstream, ofstream, fstream) - String Streams - Stream Manipulators - Stream States - Binary I/O - Memory-mapped Files - std::filesystem (C++17) 27. **Module 4.5: Build Systems** (2 weeks) - CMake Advanced - Make & Makefiles - Package Managers (Conan, vcpkg) - Cross-platform Building - Static vs Dynamic Libraries - Precompiled Headers - Unity Builds - Build Optimization 28. **Module 4.6: Testing & Debugging** (3 weeks) - Unit Testing (Google Test, Catch2) - Test-driven Development - Mocking (Google Mock) - Debugging Tools (gdb, lldb, Visual Studio debugger) - Address Sanitizer - Memory Sanitizer - Thread Sanitizer - Undefined Behavior Sanitizer 29. **Module 4.7: Design Patterns** (4 weeks) - Creational Patterns (Singleton, Factory, Builder, Prototype) - Structural Patterns (Adapter, Bridge, Composite, Decorator) - Behavioral Patterns (Observer, Strategy, Template Method, Visitor) - Modern C++ Idioms - RAII Pattern - Pimpl Idiom - CRTP Applications 30. **Module 4.8: Const Correctness & Best Practices** (2 weeks) - const Keyword Usage - const Member Functions - mutable Keyword - constexpr Functions (C++11) - consteval (C++20) - constinit (C++20) - Code Style Guidelines - Core Guidelines --- ### Phase 5: Expert C++ (Master Level) **Duration:** 3-4 months | **Difficulty:** ⭐⭐⭐⭐⭐ 31. **Module 5.1: Advanced Memory** (3 weeks) - Custom Memory Allocators - Memory Pools - Object Pools - Small Object Allocation - Garbage Collection Techniques - Memory Debugging - Memory Profiling - Cache-friendly Data Structures 32. **Module 5.2: Preprocessor & Macros** (2 weeks) - Preprocessor Directives - Macro Functions - Conditional Compilation - Include Guards vs #pragma once - Variadic Macros - X-Macros Pattern - When to Avoid Macros - Modern Alternatives 33. **Module 5.3: Type System Deep Dive** (3 weeks) - Type Categories - Type Deduction Rules - decltype & declval - std::decay - Reference Collapsing - Universal References - Type Erasure - Type Punning 34. **Module 5.4: Undefined Behavior** (2 weeks) - Common UB Patterns - Integer Overflow - Out-of-bounds Access - Dereferencing Invalid Pointers - Data Races - Use-after-free - UB Sanitizers - Defensive Programming 35. **Module 5.5: ABI & Binary Compatibility** (2 weeks) - Application Binary Interface - Name Mangling - extern "C" - ODR (One Definition Rule) - Symbol Visibility - Dynamic Loading - Plugin Architecture - Versioning Strategies 36. **Module 5.6: Embedded & Low-level** (3 weeks) - Bit Manipulation - Hardware Interfacing - Memory-mapped I/O - Volatile Keyword - Inline Assembly - Bare-metal Programming - Real-time Constraints - Embedded Best Practices --- ### Phase 6: Specializations (Choose Your Path) **Duration:** Ongoing | **Difficulty:** ⭐⭐⭐⭐⭐ 37. **Specialization A: Game Development** - Game Engine Architecture - Entity Component Systems - Graphics Programming (OpenGL, Vulkan, DirectX) - Physics Engines - Audio Programming - Networking for Games - Game Optimization - Popular Engines (Unreal, Unity C++ scripting) 38. **Specialization B: Systems Programming** - Operating System Concepts - System Calls - Process Management - Inter-process Communication - Memory Management - File Systems - Device Drivers - Kernel Programming 39. **Specialization C: High-Performance Computing** - Parallel Algorithms - CUDA Programming - OpenMP - MPI (Message Passing Interface) - Vectorization - GPU Programming - Distributed Computing - Performance Analysis 40. **Specialization D: Financial Systems** - Low-latency Trading Systems - Fixed-point Arithmetic - Concurrent Data Structures - Lock-free Programming - Cache Optimization - Network Programming - Real-time Requirements - Market Data Processing 41. **Specialization E: Embedded Systems** - Microcontroller Programming - RTOS (Real-Time OS) - Hardware Abstraction Layers - Device Drivers - Protocol Implementations - Power Optimization - Safety-critical Systems - IoT Applications 42. **Specialization F: Graphics & Rendering** - OpenGL/Vulkan/DirectX - Shader Programming (GLSL, HLSL) - Ray Tracing - 3D Math - Texture Mapping - Scene Graphs - Animation Systems - GUI Frameworks (Qt, wxWidgets) --- ## πŸ“ˆ Progress Tracking ### Mastery Levels - **Level 0:** Unfamiliar - Never encountered - **Level 1:** Aware - Basic understanding, need heavy documentation - **Level 2:** Competent - Can use with documentation - **Level 3:** Proficient - Use confidently without documentation - **Level 4:** Expert - Can teach, optimize, solve complex problems ### Weekly Goals - Complete 1-2 modules per month - Code daily (1-2 hours minimum) - Build 1 small project per week - Read C++ source code (STL, Boost) - Contribute to open source monthly ### Monthly Assessments - Take comprehensive exam covering month's topics - Build one medium project - Code review own and others' code - Write blog post or documentation --- ## πŸŽ“ Learning Resources ### Books (Essential Reading) 1. **"C++ Primer"** by Stanley Lippman - Comprehensive introduction 2. **"Effective C++"** by Scott Meyers - Best practices (series of 3 books) 3. **"The C++ Programming Language"** by Bjarne Stroustrup - By creator 4. **"C++ Concurrency in Action"** by Anthony Williams - Threading 5. **"Modern C++ Design"** by Andrei Alexandrescu - Advanced templates 6. **"Exceptional C++"** by Herb Sutter - Problem solving 7. **"C++17 STL Cookbook"** by Jacek Galowicz - Modern STL ### Online Resources - cppreference.com - Best C++ reference - isocpp.org - ISO C++ website - CppCon talks (YouTube) - Meeting C++ conference videos - Compiler Explorer (godbolt.org) - Quick Bench (quick-bench.com) ### Practice Platforms - LeetCode - Algorithms - HackerRank - C++ challenges - Codewars - C++ kata - Project Euler - Mathematical problems - Exercism - Mentored practice --- ## πŸ† Milestones & Achievements ### Milestone 1: C++ Basics Complete (Month 2-3) - βœ… Understand syntax, pointers, references - βœ… Write basic programs with functions - βœ… Manage memory manually - βœ… Use arrays and strings - 🎯 **Project:** CLI utility (file processor, calculator) ### Milestone 2: OOP Mastery (Month 5-7) - βœ… Master classes, inheritance, polymorphism - βœ… Use templates effectively - βœ… Handle exceptions properly - βœ… Overload operators - 🎯 **Project:** Container class library ### Milestone 3: Modern C++ (Month 9-12) - βœ… Use smart pointers exclusively - βœ… Apply move semantics - βœ… Master STL containers/algorithms - βœ… Write template metaprograms - 🎯 **Project:** Custom data structure library ### Milestone 4: Advanced C++ (Month 13-17) - βœ… Write thread-safe concurrent code - βœ… Optimize performance - βœ… Master build systems - βœ… Write comprehensive tests - 🎯 **Project:** Multi-threaded application ### Milestone 5: Expert Level (Month 18-20) - βœ… Understand C++ internals - βœ… Write production-quality code - βœ… Master chosen specialization - βœ… Contribute to major projects - 🎯 **Project:** Complete application in specialization --- ## πŸ“ Assessment Strategy ### Weekly Quizzes - 10-15 questions on week's topics - Mix of theory and code analysis - "I don't know" option for honesty ### Monthly Comprehensive Exams - 30-50 questions - Code writing exercises - Debugging challenges - Performance analysis ### Project Assessments - Code quality review - Memory leak detection - Performance profiling - Best practices adherence ### Continuous - Track study time - Monitor quiz/exam scores - Identify weak areas - Adjust pace as needed --- ## πŸš€ Getting Started ### Week 1 Action Plan 1. Install compiler (GCC/Clang/MSVC) 2. Set up IDE (VS Code/Visual Studio/CLion) 3. Write and compile first program 4. Learn basic debugging 5. Take first quiz on basics ### Daily Study Routine - **Morning (30 min):** Read theory/documentation - **Afternoon (90 min):** Hands-on coding practice - **Evening (30 min):** Review, quiz, or project work ### Weekend Activities - Build projects - Read C++ source code (STL, Boost) - Watch CppCon talks - Contribute to open source --- ## πŸ’‘ Learning Tips 1. **Master Pointers Early:** They're fundamental to C++ 2. **Use Compiler Warnings:** Enable -Wall -Wextra 3. **Read STL Source:** Best way to learn advanced techniques 4. **Profile, Don't Guess:** Use profiling tools 5. **Understand Memory:** Crucial for C++ mastery 6. **Modern > Legacy:** Focus on C++11 and later 7. **Practice Daily:** Consistency is key 8. **Join Community:** r/cpp, C++ Slack, Discord --- ## πŸ”— Next Steps 1. Review detailed modules in `01_KNOWLEDGE_GRAPH.md` 2. Assess your level in `02_INITIAL_ASSESSMENT.md` 3. Follow weekly schedule in `03_WEEKLY_SCHEDULE.md` (coming soon) 4. Track progress in `04_PROGRESS_TRACKER.md` (coming soon) 5. Start with Module 1.1 --- **Remember:** C++ is complex and powerful. Take your time to deeply understand each concept. The learning curve is steep, but the rewards are immense! πŸ’ͺπŸš€