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learning_plans/cpp/00_CPP_MASTER_PLAN.md
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# C++ Advanced Learning - Master Plan
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## 🎯 Goal: C++ Expert Mastery
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This comprehensive plan will guide you from fundamentals to expert-level C++ development, covering everything from basic syntax to modern C++23 features, systems programming, and high-performance applications.
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## 📊 Learning Journey Overview
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**Total Duration:** 14-20 months (depending on pace)
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**Target Level:** Expert C++ Developer
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**Daily Commitment:** 2-4 hours recommended
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**Prerequisites:** Basic programming knowledge helpful but not required
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## 🗺️ Learning Path Structure
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```
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Phase 1: C++ Foundations (2-3 months)
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└─> Syntax, Data Types, Control Flow, Functions
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Phase 2: Object-Oriented C++ (3-4 months)
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└─> Classes, Inheritance, Polymorphism, Templates
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Phase 3: Modern C++ (4-5 months)
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└─> C++11/14/17/20/23, Smart Pointers, Move Semantics, Lambda
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Phase 4: Advanced C++ (4-5 months)
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└─> Memory Management, Concurrency, STL Mastery, Performance
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Phase 5: Expert C++ (3-4 months)
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└─> Design Patterns, Best Practices, Systems Programming
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Phase 6: Specialization (Ongoing)
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└─> Choose your domain (Game Dev, Systems, HPC, Embedded, etc.)
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```
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## 📚 Learning Modules Breakdown
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### Phase 1: C++ Foundations (Beginner)
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**Duration:** 2-3 months | **Difficulty:** ⭐⭐☆☆☆
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1. **Module 1.1: Getting Started** (1 week)
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- Development Environment (VS Code, Visual Studio, CLion)
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- Compiler Setup (GCC, Clang, MSVC)
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- Build Tools (Make, CMake)
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- First Program (Hello World)
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- Compilation Process
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- Debugging Basics (gdb, lldb)
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2. **Module 1.2: Basic Syntax & Types** (2 weeks)
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- Variables & Constants
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- Fundamental Data Types (int, float, double, char, bool)
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- Type Modifiers (signed, unsigned, short, long)
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- Operators (Arithmetic, Relational, Logical, Bitwise)
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- Type Conversion & Casting
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- Auto Type Deduction
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- sizeof Operator
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3. **Module 1.3: Control Flow** (2 weeks)
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- if/else Statements
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- switch Statements
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- Ternary Operator
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- while & do-while Loops
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- for Loops
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- Range-based for (C++11)
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- break, continue, goto
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- Nested Control Structures
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4. **Module 1.4: Functions** (2 weeks)
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- Function Declaration & Definition
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- Parameters & Arguments
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- Return Types & Return by Value
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- Function Overloading
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- Default Arguments
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- Inline Functions
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- Recursion
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- Function Prototypes
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5. **Module 1.5: Arrays & Strings** (2 weeks)
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- C-style Arrays
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- Multi-dimensional Arrays
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- C-style Strings (char arrays)
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- std::string Class
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- String Operations
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- String Manipulation
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- C++17 string_view
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6. **Module 1.6: Pointers & References** (3 weeks)
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- Pointer Basics
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- Pointer Arithmetic
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- Pointers and Arrays
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- Pointer to Pointer
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- void Pointers
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- Function Pointers
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- References vs Pointers
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- const with Pointers/References
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- nullptr (C++11)
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---
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### Phase 2: Object-Oriented C++ (Intermediate)
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**Duration:** 3-4 months | **Difficulty:** ⭐⭐⭐☆☆
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7. **Module 2.1: Classes & Objects** (3 weeks)
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- Class Definition
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- Access Specifiers (public, private, protected)
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- Member Functions
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- Constructors & Destructors
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- this Pointer
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- Static Members
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- Friend Functions & Classes
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- Nested Classes
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8. **Module 2.2: Advanced Constructors** (2 weeks)
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- Default Constructor
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- Parameterized Constructor
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- Copy Constructor
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- Move Constructor (C++11)
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- Constructor Delegation (C++11)
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- Converting Constructors
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- explicit Keyword
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- Initializer Lists
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9. **Module 2.3: Operator Overloading** (2 weeks)
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- Overloadable Operators
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- Member vs Non-member Overloading
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- Arithmetic Operators
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- Comparison Operators
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- Stream Operators (<<, >>)
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- Subscript Operator []
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- Assignment Operator
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- Increment/Decrement Operators
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10. **Module 2.4: Inheritance** (3 weeks)
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- Single Inheritance
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- Access Control in Inheritance
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- Multiple Inheritance
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- Virtual Inheritance
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- Constructor/Destructor in Inheritance
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- Protected Members
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- Order of Construction/Destruction
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- Inheritance Hierarchies
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11. **Module 2.5: Polymorphism** (3 weeks)
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- Compile-time vs Runtime Polymorphism
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- Virtual Functions
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- Pure Virtual Functions
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- Abstract Classes
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- Virtual Destructors
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- override & final (C++11)
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- Virtual Function Tables (vtable)
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- Dynamic Binding
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12. **Module 2.6: Templates Basics** (3 weeks)
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- Function Templates
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- Class Templates
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- Template Specialization
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- Non-type Template Parameters
|
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- Default Template Arguments
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- Template Template Parameters
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- typename vs class
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- Template Instantiation
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13. **Module 2.7: Exception Handling** (2 weeks)
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- try-catch Blocks
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- throw Statement
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- Standard Exception Classes
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- Custom Exceptions
|
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- Exception Specifications (deprecated)
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- noexcept (C++11)
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- RAII Pattern
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- Exception Safety Guarantees
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---
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### Phase 3: Modern C++ (Advanced)
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**Duration:** 4-5 months | **Difficulty:** ⭐⭐⭐⭐☆
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14. **Module 3.1: Memory Management** (3 weeks)
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- Stack vs Heap
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- new & delete Operators
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- Memory Leaks
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- new[] & delete[]
|
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- Placement new
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- Memory Alignment
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- Custom Allocators
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- Memory Pool Pattern
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15. **Module 3.2: Smart Pointers** (3 weeks)
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- unique_ptr
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- shared_ptr
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- weak_ptr
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- make_unique & make_shared
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- Custom Deleters
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- Circular Reference Problem
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- Smart Pointer Casts
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- When to Use Which
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16. **Module 3.3: Move Semantics** (3 weeks)
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- lvalue vs rvalue
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- rvalue References (&&)
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- std::move
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- Perfect Forwarding
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- std::forward
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- Move Constructor
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- Move Assignment
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- Return Value Optimization (RVO)
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17. **Module 3.4: Lambda Expressions** (2 weeks)
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- Lambda Syntax
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- Capture Clauses ([=], [&], [this])
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- Generic Lambdas (C++14)
|
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- Init Capture (C++14)
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- Lambda as Function Arguments
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- Closure Types
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- mutable Lambdas
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- Recursive Lambdas
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18. **Module 3.5: STL - Containers** (4 weeks)
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- Sequence Containers (vector, deque, list, forward_list, array)
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- Associative Containers (set, map, multiset, multimap)
|
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- Unordered Containers (unordered_set, unordered_map)
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- Container Adaptors (stack, queue, priority_queue)
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- span (C++20)
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- Container Comparison & Selection
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19. **Module 3.6: STL - Algorithms** (3 weeks)
|
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- Non-modifying Algorithms (find, count, search)
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- Modifying Algorithms (copy, transform, replace)
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- Sorting Algorithms (sort, stable_sort, partial_sort)
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- Binary Search Algorithms
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- Heap Algorithms
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- Min/Max Algorithms
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- Numeric Algorithms
|
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- Ranges (C++20)
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20. **Module 3.7: STL - Iterators** (2 weeks)
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- Iterator Categories
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- Input/Output Iterators
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- Forward/Bidirectional Iterators
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- Random Access Iterators
|
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- Iterator Adaptors (reverse, insert, stream)
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- Iterator Traits
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- Custom Iterators
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- std::ranges (C++20)
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21. **Module 3.8: Template Metaprogramming** (3 weeks)
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- Template Specialization
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- Variadic Templates (C++11)
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- SFINAE
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- Type Traits
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- std::enable_if
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- if constexpr (C++17)
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- Concepts (C++20)
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- Compile-time Computation
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22. **Module 3.9: C++11/14/17/20/23 Features** (4 weeks)
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- C++11: auto, decltype, constexpr, nullptr
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- C++14: Generic lambdas, digit separators
|
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- C++17: Structured bindings, fold expressions, std::optional
|
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- C++20: Concepts, ranges, coroutines, modules
|
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- C++23: std::expected, deducing this, multidimensional subscript
|
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- Feature Adoption & Migration
|
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|
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---
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### Phase 4: Advanced C++ (Expert)
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**Duration:** 4-5 months | **Difficulty:** ⭐⭐⭐⭐⭐
|
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|
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23. **Module 4.1: Concurrency** (4 weeks)
|
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- std::thread
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- Mutexes & Locks
|
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- Condition Variables
|
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- std::atomic
|
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- Memory Ordering
|
||||
- std::future & std::promise
|
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- std::async
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- Thread-safe Data Structures
|
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- Lock-free Programming
|
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|
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24. **Module 4.2: Advanced Templates** (3 weeks)
|
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- Template Argument Deduction
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- Template Aliases
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- CRTP (Curiously Recurring Template Pattern)
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- Policy-based Design
|
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- Tag Dispatching
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- Expression Templates
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- Template Concepts (C++20)
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- Constraints & Requires
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|
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25. **Module 4.3: Performance Optimization** (4 weeks)
|
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- Profiling Tools (gprof, Valgrind, perf)
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- Cache Optimization
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- Branch Prediction
|
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- SIMD Programming
|
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- Compiler Optimizations
|
||||
- Link-time Optimization (LTO)
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- Profile-guided Optimization (PGO)
|
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- Inline Assembly
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|
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26. **Module 4.4: File I/O & Streams** (2 weeks)
|
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- iostream Library
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- File Streams (ifstream, ofstream, fstream)
|
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- String Streams
|
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- Stream Manipulators
|
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- Stream States
|
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- Binary I/O
|
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- Memory-mapped Files
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- std::filesystem (C++17)
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|
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27. **Module 4.5: Build Systems** (2 weeks)
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- CMake Advanced
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- Make & Makefiles
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- Package Managers (Conan, vcpkg)
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- Cross-platform Building
|
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- Static vs Dynamic Libraries
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- Precompiled Headers
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- Unity Builds
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- Build Optimization
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|
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28. **Module 4.6: Testing & Debugging** (3 weeks)
|
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- Unit Testing (Google Test, Catch2)
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- Test-driven Development
|
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- Mocking (Google Mock)
|
||||
- Debugging Tools (gdb, lldb, Visual Studio debugger)
|
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- Address Sanitizer
|
||||
- Memory Sanitizer
|
||||
- Thread Sanitizer
|
||||
- Undefined Behavior Sanitizer
|
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|
||||
29. **Module 4.7: Design Patterns** (4 weeks)
|
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- Creational Patterns (Singleton, Factory, Builder, Prototype)
|
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- Structural Patterns (Adapter, Bridge, Composite, Decorator)
|
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- Behavioral Patterns (Observer, Strategy, Template Method, Visitor)
|
||||
- Modern C++ Idioms
|
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- RAII Pattern
|
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- Pimpl Idiom
|
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- CRTP Applications
|
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|
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30. **Module 4.8: Const Correctness & Best Practices** (2 weeks)
|
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- const Keyword Usage
|
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- const Member Functions
|
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- mutable Keyword
|
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- constexpr Functions (C++11)
|
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- consteval (C++20)
|
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- constinit (C++20)
|
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- Code Style Guidelines
|
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- Core Guidelines
|
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|
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---
|
||||
|
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### Phase 5: Expert C++ (Master Level)
|
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**Duration:** 3-4 months | **Difficulty:** ⭐⭐⭐⭐⭐
|
||||
|
||||
31. **Module 5.1: Advanced Memory** (3 weeks)
|
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- Custom Memory Allocators
|
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- Memory Pools
|
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- Object Pools
|
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- Small Object Allocation
|
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- Garbage Collection Techniques
|
||||
- Memory Debugging
|
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- Memory Profiling
|
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- Cache-friendly Data Structures
|
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|
||||
32. **Module 5.2: Preprocessor & Macros** (2 weeks)
|
||||
- Preprocessor Directives
|
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- Macro Functions
|
||||
- Conditional Compilation
|
||||
- Include Guards vs #pragma once
|
||||
- Variadic Macros
|
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- X-Macros Pattern
|
||||
- When to Avoid Macros
|
||||
- Modern Alternatives
|
||||
|
||||
33. **Module 5.3: Type System Deep Dive** (3 weeks)
|
||||
- Type Categories
|
||||
- Type Deduction Rules
|
||||
- decltype & declval
|
||||
- std::decay
|
||||
- Reference Collapsing
|
||||
- Universal References
|
||||
- Type Erasure
|
||||
- Type Punning
|
||||
|
||||
34. **Module 5.4: Undefined Behavior** (2 weeks)
|
||||
- Common UB Patterns
|
||||
- Integer Overflow
|
||||
- Out-of-bounds Access
|
||||
- Dereferencing Invalid Pointers
|
||||
- Data Races
|
||||
- Use-after-free
|
||||
- UB Sanitizers
|
||||
- Defensive Programming
|
||||
|
||||
35. **Module 5.5: ABI & Binary Compatibility** (2 weeks)
|
||||
- Application Binary Interface
|
||||
- Name Mangling
|
||||
- extern "C"
|
||||
- ODR (One Definition Rule)
|
||||
- Symbol Visibility
|
||||
- Dynamic Loading
|
||||
- Plugin Architecture
|
||||
- Versioning Strategies
|
||||
|
||||
36. **Module 5.6: Embedded & Low-level** (3 weeks)
|
||||
- Bit Manipulation
|
||||
- Hardware Interfacing
|
||||
- Memory-mapped I/O
|
||||
- Volatile Keyword
|
||||
- Inline Assembly
|
||||
- Bare-metal Programming
|
||||
- Real-time Constraints
|
||||
- Embedded Best Practices
|
||||
|
||||
---
|
||||
|
||||
### Phase 6: Specializations (Choose Your Path)
|
||||
**Duration:** Ongoing | **Difficulty:** ⭐⭐⭐⭐⭐
|
||||
|
||||
37. **Specialization A: Game Development**
|
||||
- Game Engine Architecture
|
||||
- Entity Component Systems
|
||||
- Graphics Programming (OpenGL, Vulkan, DirectX)
|
||||
- Physics Engines
|
||||
- Audio Programming
|
||||
- Networking for Games
|
||||
- Game Optimization
|
||||
- Popular Engines (Unreal, Unity C++ scripting)
|
||||
|
||||
38. **Specialization B: Systems Programming**
|
||||
- Operating System Concepts
|
||||
- System Calls
|
||||
- Process Management
|
||||
- Inter-process Communication
|
||||
- Memory Management
|
||||
- File Systems
|
||||
- Device Drivers
|
||||
- Kernel Programming
|
||||
|
||||
39. **Specialization C: High-Performance Computing**
|
||||
- Parallel Algorithms
|
||||
- CUDA Programming
|
||||
- OpenMP
|
||||
- MPI (Message Passing Interface)
|
||||
- Vectorization
|
||||
- GPU Programming
|
||||
- Distributed Computing
|
||||
- Performance Analysis
|
||||
|
||||
40. **Specialization D: Financial Systems**
|
||||
- Low-latency Trading Systems
|
||||
- Fixed-point Arithmetic
|
||||
- Concurrent Data Structures
|
||||
- Lock-free Programming
|
||||
- Cache Optimization
|
||||
- Network Programming
|
||||
- Real-time Requirements
|
||||
- Market Data Processing
|
||||
|
||||
41. **Specialization E: Embedded Systems**
|
||||
- Microcontroller Programming
|
||||
- RTOS (Real-Time OS)
|
||||
- Hardware Abstraction Layers
|
||||
- Device Drivers
|
||||
- Protocol Implementations
|
||||
- Power Optimization
|
||||
- Safety-critical Systems
|
||||
- IoT Applications
|
||||
|
||||
42. **Specialization F: Graphics & Rendering**
|
||||
- OpenGL/Vulkan/DirectX
|
||||
- Shader Programming (GLSL, HLSL)
|
||||
- Ray Tracing
|
||||
- 3D Math
|
||||
- Texture Mapping
|
||||
- Scene Graphs
|
||||
- Animation Systems
|
||||
- GUI Frameworks (Qt, wxWidgets)
|
||||
|
||||
---
|
||||
|
||||
## 📈 Progress Tracking
|
||||
|
||||
### Mastery Levels
|
||||
- **Level 0:** Unfamiliar - Never encountered
|
||||
- **Level 1:** Aware - Basic understanding, need heavy documentation
|
||||
- **Level 2:** Competent - Can use with documentation
|
||||
- **Level 3:** Proficient - Use confidently without documentation
|
||||
- **Level 4:** Expert - Can teach, optimize, solve complex problems
|
||||
|
||||
### Weekly Goals
|
||||
- Complete 1-2 modules per month
|
||||
- Code daily (1-2 hours minimum)
|
||||
- Build 1 small project per week
|
||||
- Read C++ source code (STL, Boost)
|
||||
- Contribute to open source monthly
|
||||
|
||||
### Monthly Assessments
|
||||
- Take comprehensive exam covering month's topics
|
||||
- Build one medium project
|
||||
- Code review own and others' code
|
||||
- Write blog post or documentation
|
||||
|
||||
---
|
||||
|
||||
## 🎓 Learning Resources
|
||||
|
||||
### Books (Essential Reading)
|
||||
1. **"C++ Primer"** by Stanley Lippman - Comprehensive introduction
|
||||
2. **"Effective C++"** by Scott Meyers - Best practices (series of 3 books)
|
||||
3. **"The C++ Programming Language"** by Bjarne Stroustrup - By creator
|
||||
4. **"C++ Concurrency in Action"** by Anthony Williams - Threading
|
||||
5. **"Modern C++ Design"** by Andrei Alexandrescu - Advanced templates
|
||||
6. **"Exceptional C++"** by Herb Sutter - Problem solving
|
||||
7. **"C++17 STL Cookbook"** by Jacek Galowicz - Modern STL
|
||||
|
||||
### Online Resources
|
||||
- cppreference.com - Best C++ reference
|
||||
- isocpp.org - ISO C++ website
|
||||
- CppCon talks (YouTube)
|
||||
- Meeting C++ conference videos
|
||||
- Compiler Explorer (godbolt.org)
|
||||
- Quick Bench (quick-bench.com)
|
||||
|
||||
### Practice Platforms
|
||||
- LeetCode - Algorithms
|
||||
- HackerRank - C++ challenges
|
||||
- Codewars - C++ kata
|
||||
- Project Euler - Mathematical problems
|
||||
- Exercism - Mentored practice
|
||||
|
||||
---
|
||||
|
||||
## 🏆 Milestones & Achievements
|
||||
|
||||
### Milestone 1: C++ Basics Complete (Month 2-3)
|
||||
- ✅ Understand syntax, pointers, references
|
||||
- ✅ Write basic programs with functions
|
||||
- ✅ Manage memory manually
|
||||
- ✅ Use arrays and strings
|
||||
- 🎯 **Project:** CLI utility (file processor, calculator)
|
||||
|
||||
### Milestone 2: OOP Mastery (Month 5-7)
|
||||
- ✅ Master classes, inheritance, polymorphism
|
||||
- ✅ Use templates effectively
|
||||
- ✅ Handle exceptions properly
|
||||
- ✅ Overload operators
|
||||
- 🎯 **Project:** Container class library
|
||||
|
||||
### Milestone 3: Modern C++ (Month 9-12)
|
||||
- ✅ Use smart pointers exclusively
|
||||
- ✅ Apply move semantics
|
||||
- ✅ Master STL containers/algorithms
|
||||
- ✅ Write template metaprograms
|
||||
- 🎯 **Project:** Custom data structure library
|
||||
|
||||
### Milestone 4: Advanced C++ (Month 13-17)
|
||||
- ✅ Write thread-safe concurrent code
|
||||
- ✅ Optimize performance
|
||||
- ✅ Master build systems
|
||||
- ✅ Write comprehensive tests
|
||||
- 🎯 **Project:** Multi-threaded application
|
||||
|
||||
### Milestone 5: Expert Level (Month 18-20)
|
||||
- ✅ Understand C++ internals
|
||||
- ✅ Write production-quality code
|
||||
- ✅ Master chosen specialization
|
||||
- ✅ Contribute to major projects
|
||||
- 🎯 **Project:** Complete application in specialization
|
||||
|
||||
---
|
||||
|
||||
## 📝 Assessment Strategy
|
||||
|
||||
### Weekly Quizzes
|
||||
- 10-15 questions on week's topics
|
||||
- Mix of theory and code analysis
|
||||
- "I don't know" option for honesty
|
||||
|
||||
### Monthly Comprehensive Exams
|
||||
- 30-50 questions
|
||||
- Code writing exercises
|
||||
- Debugging challenges
|
||||
- Performance analysis
|
||||
|
||||
### Project Assessments
|
||||
- Code quality review
|
||||
- Memory leak detection
|
||||
- Performance profiling
|
||||
- Best practices adherence
|
||||
|
||||
### Continuous
|
||||
- Track study time
|
||||
- Monitor quiz/exam scores
|
||||
- Identify weak areas
|
||||
- Adjust pace as needed
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
### Week 1 Action Plan
|
||||
1. Install compiler (GCC/Clang/MSVC)
|
||||
2. Set up IDE (VS Code/Visual Studio/CLion)
|
||||
3. Write and compile first program
|
||||
4. Learn basic debugging
|
||||
5. Take first quiz on basics
|
||||
|
||||
### Daily Study Routine
|
||||
- **Morning (30 min):** Read theory/documentation
|
||||
- **Afternoon (90 min):** Hands-on coding practice
|
||||
- **Evening (30 min):** Review, quiz, or project work
|
||||
|
||||
### Weekend Activities
|
||||
- Build projects
|
||||
- Read C++ source code (STL, Boost)
|
||||
- Watch CppCon talks
|
||||
- Contribute to open source
|
||||
|
||||
---
|
||||
|
||||
## 💡 Learning Tips
|
||||
|
||||
1. **Master Pointers Early:** They're fundamental to C++
|
||||
2. **Use Compiler Warnings:** Enable -Wall -Wextra
|
||||
3. **Read STL Source:** Best way to learn advanced techniques
|
||||
4. **Profile, Don't Guess:** Use profiling tools
|
||||
5. **Understand Memory:** Crucial for C++ mastery
|
||||
6. **Modern > Legacy:** Focus on C++11 and later
|
||||
7. **Practice Daily:** Consistency is key
|
||||
8. **Join Community:** r/cpp, C++ Slack, Discord
|
||||
|
||||
---
|
||||
|
||||
## 🔗 Next Steps
|
||||
|
||||
1. Review detailed modules in `01_KNOWLEDGE_GRAPH.md`
|
||||
2. Assess your level in `02_INITIAL_ASSESSMENT.md`
|
||||
3. Follow weekly schedule in `03_WEEKLY_SCHEDULE.md` (coming soon)
|
||||
4. Track progress in `04_PROGRESS_TRACKER.md` (coming soon)
|
||||
5. Start with Module 1.1
|
||||
|
||||
---
|
||||
|
||||
**Remember:** C++ is complex and powerful. Take your time to deeply understand each concept. The learning curve is steep, but the rewards are immense! 💪🚀
|
||||
|
||||
717
learning_plans/cpp/01_KNOWLEDGE_GRAPH.md
Normal file
717
learning_plans/cpp/01_KNOWLEDGE_GRAPH.md
Normal file
@@ -0,0 +1,717 @@
|
||||
# C++ Knowledge Graph - Complete Dependency Map
|
||||
|
||||
## 🌳 Knowledge Tree Structure
|
||||
|
||||
This document maps all C++ concepts with their dependencies, prerequisites, and optimal learning order.
|
||||
|
||||
---
|
||||
|
||||
## Level 1: Foundation Nodes (No Prerequisites)
|
||||
|
||||
### 1.1 Development Environment
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Compiler Installation │
|
||||
│ - GCC/G++ (Linux, MinGW) │
|
||||
│ - Clang/LLVM (Cross-platform)│
|
||||
│ - MSVC (Windows) │
|
||||
│ - Compiler flags & options │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> IDE Setup (VS Code, Visual Studio, CLion, Code::Blocks)
|
||||
├─> Build Tools (Make, CMake, Ninja)
|
||||
├─> Debugging Tools (gdb, lldb, Visual Studio debugger)
|
||||
└─> Version Control (Git integration)
|
||||
```
|
||||
|
||||
### 1.2 Basic Syntax & Program Structure
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Hello World Program │
|
||||
│ - #include directive │
|
||||
│ - main() function │
|
||||
│ - std::cout │
|
||||
│ - Return statement │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Compilation Process (Preprocessor → Compiler → Linker)
|
||||
├─> Header Files (.h vs .hpp)
|
||||
├─> Source Files (.cpp)
|
||||
└─> Comments (// vs /* */)
|
||||
```
|
||||
|
||||
### 1.3 Fundamental Data Types
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Primitive Types │
|
||||
│ - int, short, long, long long│
|
||||
│ - float, double, long double │
|
||||
│ - char, wchar_t, char16_t │
|
||||
│ - bool │
|
||||
│ - void │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Type Modifiers (signed, unsigned, const, volatile)
|
||||
├─> sizeof Operator
|
||||
├─> Type Limits (#include <climits>, <cfloat>)
|
||||
└─> Type Aliases (typedef, using)
|
||||
```
|
||||
|
||||
### 1.4 Variables & Constants
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Variable Declaration │
|
||||
│ - Initialization │
|
||||
│ - Assignment │
|
||||
│ - Scope (local, global) │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> const Variables
|
||||
├─> constexpr (C++11)
|
||||
├─> Literal Constants
|
||||
├─> #define Preprocessor Constants
|
||||
└─> auto Type Deduction (C++11)
|
||||
```
|
||||
|
||||
### 1.5 Operators
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Arithmetic Operators │
|
||||
│ Relational Operators │
|
||||
│ Logical Operators │
|
||||
│ Bitwise Operators │
|
||||
│ Assignment Operators │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Operator Precedence
|
||||
├─> sizeof Operator
|
||||
├─> Ternary Operator (?:)
|
||||
├─> Comma Operator
|
||||
└─> Type Casting Operators
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 2: Control Flow (Requires Level 1)
|
||||
|
||||
### 2.1 Conditional Statements
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ if Statement │
|
||||
│ if-else Statement │
|
||||
│ if-else if-else │
|
||||
│ Nested if │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> switch Statement
|
||||
├─> case Labels
|
||||
├─> default Case
|
||||
├─> break in switch
|
||||
└─> Ternary Operator Alternative
|
||||
```
|
||||
|
||||
### 2.2 Loops
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ while Loop │
|
||||
│ do-while Loop │
|
||||
│ for Loop │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Range-based for Loop (C++11)
|
||||
├─> Nested Loops
|
||||
├─> Loop Control (break, continue)
|
||||
├─> goto Statement (discouraged)
|
||||
└─> Infinite Loops
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 3: Functions (Requires Level 1-2)
|
||||
|
||||
### 3.1 Function Basics
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Function Declaration │
|
||||
│ Function Definition │
|
||||
│ Function Call │
|
||||
│ Return Statement │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Parameters & Arguments
|
||||
├─> Pass by Value
|
||||
├─> Default Parameters
|
||||
├─> void Functions
|
||||
└─> Function Prototypes
|
||||
```
|
||||
|
||||
### 3.2 Advanced Function Concepts
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Function Overloading │
|
||||
│ Inline Functions │
|
||||
│ Recursion │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> constexpr Functions (C++11)
|
||||
├─> consteval Functions (C++20)
|
||||
├─> [[nodiscard]] Attribute (C++17)
|
||||
└─> Trailing Return Types (C++11)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 4: Arrays & Strings (Requires Level 1-3)
|
||||
|
||||
### 4.1 Arrays
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ C-style Arrays │
|
||||
│ - Declaration & Init │
|
||||
│ - Array Indexing │
|
||||
│ - Multi-dimensional Arrays │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Array Decay to Pointer
|
||||
├─> Array Size Calculation
|
||||
├─> std::array (C++11)
|
||||
└─> Array Initialization Syntax
|
||||
```
|
||||
|
||||
### 4.2 Strings
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ C-style Strings │
|
||||
│ - char arrays │
|
||||
│ - String literals │
|
||||
│ - String manipulation │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> std::string Class
|
||||
├─> String Operations
|
||||
├─> std::string_view (C++17)
|
||||
├─> Raw String Literals (C++11)
|
||||
└─> User-defined Literals (C++11)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 5: Pointers & References (Requires Level 1-4)
|
||||
|
||||
### 5.1 Pointers
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Pointer Basics │
|
||||
│ - Address-of Operator (&) │
|
||||
│ - Dereference Operator (*) │
|
||||
│ - nullptr (C++11) │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Pointer Arithmetic
|
||||
├─> Pointers and Arrays
|
||||
├─> Pointer to Pointer
|
||||
├─> void Pointers
|
||||
├─> const Pointers
|
||||
├─> Function Pointers
|
||||
└─> Pointer Best Practices
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Dynamic Memory │
|
||||
│ - new Operator │
|
||||
│ - delete Operator │
|
||||
│ - new[] & delete[] │
|
||||
│ - Memory Leaks │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Placement new
|
||||
├─> Memory Allocation Failures
|
||||
├─> std::nothrow
|
||||
└─> RAII Principle
|
||||
```
|
||||
|
||||
### 5.2 References
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Reference Basics │
|
||||
│ - Declaration & Init │
|
||||
│ - References vs Pointers │
|
||||
│ - const References │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Pass by Reference
|
||||
├─> Return by Reference
|
||||
├─> Reference Members
|
||||
├─> rvalue References (C++11)
|
||||
└─> Universal References
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Pass by Reference │
|
||||
│ Pass by Value │
|
||||
│ Pass by Pointer │
|
||||
│ When to Use Which │
|
||||
└──────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 6: Object-Oriented Programming (Requires Level 1-5)
|
||||
|
||||
### 6.1 Classes & Objects
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Class Definition │
|
||||
│ - Data Members │
|
||||
│ - Member Functions │
|
||||
│ - Access Specifiers │
|
||||
│ (public, private, protected)│
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> this Pointer
|
||||
├─> Object Creation
|
||||
├─> Member Initialization
|
||||
├─> Static Members
|
||||
├─> Friend Functions/Classes
|
||||
└─> Nested Classes
|
||||
```
|
||||
|
||||
### 6.2 Constructors & Destructors
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Constructors │
|
||||
│ - Default Constructor │
|
||||
│ - Parameterized Constructor │
|
||||
│ - Copy Constructor │
|
||||
│ - Constructor Overloading │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Move Constructor (C++11)
|
||||
├─> Delegating Constructors (C++11)
|
||||
├─> Initializer Lists
|
||||
├─> explicit Keyword
|
||||
├─> Converting Constructors
|
||||
└─> Constructor Member Initializer
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Destructors │
|
||||
│ - Resource Cleanup │
|
||||
│ - Virtual Destructors │
|
||||
│ - Rule of Three/Five/Zero │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> RAII (Resource Acquisition Is Initialization)
|
||||
├─> Default/Delete (C++11)
|
||||
└─> noexcept Destructors
|
||||
```
|
||||
|
||||
### 6.3 Operator Overloading
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Overloadable Operators │
|
||||
│ - Arithmetic (+, -, *, /) │
|
||||
│ - Comparison (==, !=, <, >) │
|
||||
│ - Assignment (=) │
|
||||
│ - Stream (<<, >>) │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Member vs Non-member Overloading
|
||||
├─> Subscript Operator []
|
||||
├─> Function Call Operator ()
|
||||
├─> Increment/Decrement (++, --)
|
||||
├─> Conversion Operators
|
||||
└─> Spaceship Operator <=> (C++20)
|
||||
```
|
||||
|
||||
### 6.4 Inheritance
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Single Inheritance │
|
||||
│ - Base & Derived Classes │
|
||||
│ - Access Control │
|
||||
│ - Constructor Chaining │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Multiple Inheritance
|
||||
├─> Virtual Inheritance
|
||||
├─> Diamond Problem
|
||||
├─> protected Members
|
||||
├─> Inheritance Types (public, protected, private)
|
||||
└─> Slicing Problem
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Polymorphism │
|
||||
│ - Virtual Functions │
|
||||
│ - Pure Virtual Functions │
|
||||
│ - Abstract Classes │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Virtual Destructors
|
||||
├─> Virtual Function Tables (vtable)
|
||||
├─> Dynamic Binding
|
||||
├─> override Keyword (C++11)
|
||||
├─> final Keyword (C++11)
|
||||
└─> Runtime Type Information (RTTI)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 7: Templates (Requires Level 6)
|
||||
|
||||
### 7.1 Function Templates
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Template Syntax │
|
||||
│ - template<typename T> │
|
||||
│ - Template Parameters │
|
||||
│ - Template Instantiation │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Explicit Instantiation
|
||||
├─> Template Specialization
|
||||
├─> Function Template Overloading
|
||||
├─> Template Argument Deduction
|
||||
└─> typename vs class Keyword
|
||||
```
|
||||
|
||||
### 7.2 Class Templates
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Template Classes │
|
||||
│ - Member Functions │
|
||||
│ - Static Members │
|
||||
│ - Template Methods │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Class Template Specialization
|
||||
├─> Partial Specialization
|
||||
├─> Non-type Template Parameters
|
||||
├─> Default Template Arguments
|
||||
├─> Template Template Parameters
|
||||
└─> Friend Templates
|
||||
```
|
||||
|
||||
### 7.3 Advanced Templates
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Variadic Templates (C++11) │
|
||||
│ - Parameter Packs │
|
||||
│ - Pack Expansion │
|
||||
│ - Fold Expressions (C++17) │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> SFINAE (Substitution Failure Is Not An Error)
|
||||
├─> std::enable_if
|
||||
├─> Type Traits
|
||||
├─> if constexpr (C++17)
|
||||
├─> Concepts (C++20)
|
||||
└─> Requires Clauses (C++20)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 8: Modern C++ Features (Requires Level 1-7)
|
||||
|
||||
### 8.1 Smart Pointers (C++11)
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ std::unique_ptr │
|
||||
│ - Exclusive Ownership │
|
||||
│ - Move-only Semantics │
|
||||
│ - Custom Deleters │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> std::shared_ptr
|
||||
├─> std::weak_ptr
|
||||
├─> make_unique (C++14)
|
||||
├─> make_shared
|
||||
├─> Circular Reference Problem
|
||||
└─> When to Use Which
|
||||
```
|
||||
|
||||
### 8.2 Move Semantics (C++11)
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ lvalue vs rvalue │
|
||||
│ rvalue References (&&) │
|
||||
│ std::move │
|
||||
│ std::forward │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Move Constructor
|
||||
├─> Move Assignment Operator
|
||||
├─> Perfect Forwarding
|
||||
├─> Reference Collapsing
|
||||
├─> Universal References
|
||||
└─> Return Value Optimization (RVO, NRVO)
|
||||
```
|
||||
|
||||
### 8.3 Lambda Expressions (C++11)
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Lambda Syntax │
|
||||
│ - [capture](params){} │
|
||||
│ - Capture Clauses │
|
||||
│ - Return Type Deduction │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Capture Modes ([=], [&], [this], [*this])
|
||||
├─> Generic Lambdas (C++14)
|
||||
├─> Init Capture (C++14)
|
||||
├─> constexpr Lambdas (C++17)
|
||||
├─> Template Lambdas (C++20)
|
||||
└─> Lambda as Function Objects
|
||||
```
|
||||
|
||||
### 8.4 Standard Library Enhancements
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ C++11 Features │
|
||||
│ - auto, decltype │
|
||||
│ - nullptr │
|
||||
│ - constexpr │
|
||||
│ - Range-based for │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> C++14: Generic lambdas, digit separators
|
||||
├─> C++17: Structured bindings, optional, variant, any
|
||||
├─> C++20: Concepts, ranges, coroutines, modules
|
||||
└─> C++23: std::expected, multidimensional subscript
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 9: STL - Standard Template Library (Requires Level 7-8)
|
||||
|
||||
### 9.1 Containers
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Sequence Containers │
|
||||
│ - vector, deque, list │
|
||||
│ - forward_list, array │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Associative Containers (set, map, multiset, multimap)
|
||||
├─> Unordered Containers (unordered_set, unordered_map)
|
||||
├─> Container Adaptors (stack, queue, priority_queue)
|
||||
├─> span (C++20)
|
||||
└─> Container Selection Guidelines
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Container Operations │
|
||||
│ - Insertion, Deletion │
|
||||
│ - Access, Search │
|
||||
│ - Iteration │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Iterator Invalidation
|
||||
├─> Container Complexity (Big-O)
|
||||
└─> Container Performance Characteristics
|
||||
```
|
||||
|
||||
### 9.2 Iterators
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Iterator Categories │
|
||||
│ - Input/Output Iterators │
|
||||
│ - Forward/Bidirectional │
|
||||
│ - Random Access Iterators │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Iterator Adaptors (reverse, insert, stream)
|
||||
├─> Iterator Traits
|
||||
├─> begin() / end()
|
||||
├─> cbegin() / cend()
|
||||
├─> rbegin() / rend()
|
||||
└─> Custom Iterators
|
||||
```
|
||||
|
||||
### 9.3 Algorithms
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Non-modifying Algorithms │
|
||||
│ - find, count, search │
|
||||
│ - min, max, accumulate │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Modifying Algorithms (copy, transform, replace)
|
||||
├─> Sorting (sort, stable_sort, partial_sort)
|
||||
├─> Binary Search (lower_bound, upper_bound)
|
||||
├─> Heap Operations
|
||||
├─> Numeric Algorithms
|
||||
└─> Ranges (C++20)
|
||||
```
|
||||
|
||||
### 9.4 Function Objects & Utilities
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Function Objects (Functors) │
|
||||
│ - operator() Overloading │
|
||||
│ - std::function │
|
||||
│ - std::bind │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Standard Functors (plus, minus, less, greater)
|
||||
├─> Predicate Functions
|
||||
├─> Lambda as Functors
|
||||
└─> Function Pointers vs Functors
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 10: Memory Management (Requires Level 5-8)
|
||||
|
||||
### 10.1 Manual Memory Management
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Stack vs Heap │
|
||||
│ new & delete │
|
||||
│ Memory Leaks │
|
||||
│ Dangling Pointers │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Memory Alignment
|
||||
├─> Placement new
|
||||
├─> Custom Allocators
|
||||
├─> Memory Pools
|
||||
└─> Object Pools
|
||||
```
|
||||
|
||||
### 10.2 Advanced Memory Concepts
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Memory Order & Layout │
|
||||
│ - Structure Padding │
|
||||
│ - alignof, alignas │
|
||||
│ - Cache-friendly Structures │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Memory Profiling Tools
|
||||
├─> Valgrind, AddressSanitizer
|
||||
├─> Memory Leak Detection
|
||||
└─> Memory Optimization Techniques
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 11: Concurrency (Requires Level 1-10)
|
||||
|
||||
### 11.1 Threading Basics
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ std::thread │
|
||||
│ - Thread Creation │
|
||||
│ - Thread Joining │
|
||||
│ - Thread Detaching │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Thread Local Storage
|
||||
├─> Thread IDs
|
||||
├─> Hardware Concurrency
|
||||
└─> Thread Management
|
||||
```
|
||||
|
||||
### 11.2 Synchronization
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Mutexes │
|
||||
│ - std::mutex │
|
||||
│ - std::recursive_mutex │
|
||||
│ - std::timed_mutex │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Lock Guards (std::lock_guard, std::unique_lock)
|
||||
├─> Condition Variables
|
||||
├─> std::atomic
|
||||
├─> Memory Ordering
|
||||
├─> std::future & std::promise
|
||||
└─> std::async
|
||||
|
||||
┌──────────────────────────────┐
|
||||
│ Thread Safety │
|
||||
│ - Data Races │
|
||||
│ - Race Conditions │
|
||||
│ - Deadlocks │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Lock-free Programming
|
||||
├─> Wait-free Programming
|
||||
├─> Compare-and-Swap (CAS)
|
||||
└─> Thread-safe Data Structures
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Level 12: Exception Handling & Error Management (Requires Level 6)
|
||||
|
||||
### 12.1 Exceptions
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ try-catch Blocks │
|
||||
│ throw Statement │
|
||||
│ Standard Exceptions │
|
||||
│ Custom Exceptions │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
├─> Exception Specifications (deprecated)
|
||||
├─> noexcept (C++11)
|
||||
├─> Exception Safety Guarantees
|
||||
├─> RAII for Exception Safety
|
||||
└─> Stack Unwinding
|
||||
```
|
||||
|
||||
### 12.2 Error Handling Strategies
|
||||
```
|
||||
┌──────────────────────────────┐
|
||||
│ Error Codes vs Exceptions │
|
||||
│ std::optional (C++17) │
|
||||
│ std::expected (C++23) │
|
||||
│ std::variant (C++17) │
|
||||
└──────────────────────────────┘
|
||||
│
|
||||
└─> Error Handling Best Practices
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🔗 Dependency Map Summary
|
||||
|
||||
### Critical Learning Path
|
||||
```
|
||||
Level 1 (Basics)
|
||||
→ Level 2 (Control Flow)
|
||||
→ Level 3 (Functions)
|
||||
→ Level 4 (Arrays & Strings)
|
||||
→ Level 5 (Pointers & References)
|
||||
→ Level 6 (OOP)
|
||||
→ Level 7 (Templates)
|
||||
→ Level 8 (Modern C++) [can parallel with 9-11]
|
||||
→ Level 9 (STL)
|
||||
→ Level 10 (Memory)
|
||||
→ Level 11 (Concurrency) [can parallel with 10]
|
||||
→ Level 12 (Exceptions)
|
||||
```
|
||||
|
||||
### Parallel Learning Opportunities
|
||||
- Levels 8, 9, 10, 11 can be learned in parallel after mastering Level 7
|
||||
- Exception handling (Level 12) can be introduced earlier but fully mastered later
|
||||
- Modern C++ features can be learned alongside traditional concepts
|
||||
|
||||
---
|
||||
|
||||
## 📊 Prerequisite Matrix
|
||||
|
||||
| Topic | Must Know First | Can Learn In Parallel |
|
||||
|-------|----------------|----------------------|
|
||||
| Pointers | Arrays, Functions | References |
|
||||
| References | Pointers basics | - |
|
||||
| Classes | Pointers, References | - |
|
||||
| Templates | Classes, Functions | - |
|
||||
| Smart Pointers | Pointers, RAII, Templates | Move Semantics |
|
||||
| Move Semantics | References, OOP | Smart Pointers |
|
||||
| STL | Templates, OOP | Modern C++ Features |
|
||||
| Concurrency | Pointers, References, OOP | Memory Management |
|
||||
| Lambdas | Functions, OOP | Templates |
|
||||
|
||||
---
|
||||
|
||||
This knowledge graph ensures you build strong foundations before tackling advanced C++ concepts!
|
||||
|
||||
406
learning_plans/cpp/02_INITIAL_ASSESSMENT.md
Normal file
406
learning_plans/cpp/02_INITIAL_ASSESSMENT.md
Normal file
@@ -0,0 +1,406 @@
|
||||
# C++ Initial Assessment
|
||||
|
||||
## 🎯 Purpose
|
||||
|
||||
This assessment will help determine your current C++ proficiency level and create a personalized learning path.
|
||||
|
||||
## 📋 Assessment Structure
|
||||
|
||||
### Part 1: Self-Assessment Questionnaire
|
||||
### Part 2: Practical Coding Challenges
|
||||
### Part 3: Knowledge Gap Analysis
|
||||
|
||||
---
|
||||
|
||||
## Part 1: Self-Assessment Questionnaire
|
||||
|
||||
Rate yourself honestly on each topic (0-4):
|
||||
- **Level 0:** Never heard of it
|
||||
- **Level 1:** Basic awareness
|
||||
- **Level 2:** Can use with documentation
|
||||
- **Level 3:** Proficient, use confidently
|
||||
- **Level 4:** Expert, can teach others
|
||||
|
||||
### C++ Basics
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| Variables & Data Types | | |
|
||||
| Operators | | |
|
||||
| Control Flow (if/switch) | | |
|
||||
| Loops (for/while) | | |
|
||||
| Functions | | |
|
||||
| Arrays | | |
|
||||
| Strings (std::string) | | |
|
||||
| Input/Output (cin/cout) | | |
|
||||
| Compilation process | | |
|
||||
|
||||
### Pointers & Memory
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| Pointer basics | | |
|
||||
| Pointer arithmetic | | |
|
||||
| References | | |
|
||||
| new & delete | | |
|
||||
| Memory management | | |
|
||||
| nullptr | | |
|
||||
| Pass by reference/pointer | | |
|
||||
| Function pointers | | |
|
||||
|
||||
### Object-Oriented Programming
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| Classes & objects | | |
|
||||
| Constructors/Destructors | | |
|
||||
| Access specifiers | | |
|
||||
| Inheritance | | |
|
||||
| Polymorphism | | |
|
||||
| Virtual functions | | |
|
||||
| Operator overloading | | |
|
||||
| Abstract classes | | |
|
||||
| Multiple inheritance | | |
|
||||
|
||||
### Templates
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| Function templates | | |
|
||||
| Class templates | | |
|
||||
| Template specialization | | |
|
||||
| Variadic templates | | |
|
||||
| SFINAE | | |
|
||||
| Type traits | | |
|
||||
| Concepts (C++20) | | |
|
||||
|
||||
### Modern C++ (C++11/14/17/20)
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| auto keyword | | |
|
||||
| Smart pointers | | |
|
||||
| Move semantics | | |
|
||||
| rvalue references | | |
|
||||
| Lambda expressions | | |
|
||||
| Range-based for | | |
|
||||
| constexpr | | |
|
||||
| Structured bindings (C++17) | | |
|
||||
| std::optional/variant | | |
|
||||
|
||||
### STL (Standard Template Library)
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| vector, list, deque | | |
|
||||
| set, map | | |
|
||||
| unordered containers | | |
|
||||
| Iterators | | |
|
||||
| Algorithms (sort, find, etc.) | | |
|
||||
| Function objects | | |
|
||||
| std::function | | |
|
||||
|
||||
### Advanced Topics
|
||||
| Topic | Level (0-4) | Notes |
|
||||
|-------|-------------|-------|
|
||||
| Multithreading (std::thread) | | |
|
||||
| Mutexes & locks | | |
|
||||
| std::atomic | | |
|
||||
| Exception handling | | |
|
||||
| RAII pattern | | |
|
||||
| Custom allocators | | |
|
||||
| Template metaprogramming | | |
|
||||
| Build systems (CMake) | | |
|
||||
| Design patterns | | |
|
||||
|
||||
---
|
||||
|
||||
## Part 2: Practical Coding Challenges
|
||||
|
||||
### Challenge 1: Basic C++ (Beginner)
|
||||
```cpp
|
||||
// Write a function that takes a vector of integers and returns
|
||||
// a new vector with only the even numbers, sorted in descending order
|
||||
// Example: {5, 2, 8, 1, 9, 4} -> {8, 4, 2}
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<int> filterAndSort(const std::vector<int>& nums) {
|
||||
// Your code here
|
||||
}
|
||||
|
||||
// Test
|
||||
int main() {
|
||||
std::vector<int> input = {5, 2, 8, 1, 9, 4};
|
||||
auto result = filterAndSort(input);
|
||||
// Should print: 8 4 2
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
### Challenge 2: Pointers & Memory (Intermediate)
|
||||
```cpp
|
||||
// Implement a dynamic array class that manages its own memory
|
||||
// Should support: add, remove, access by index, size
|
||||
|
||||
class DynamicArray {
|
||||
private:
|
||||
int* data;
|
||||
size_t capacity;
|
||||
size_t size;
|
||||
|
||||
public:
|
||||
DynamicArray();
|
||||
~DynamicArray();
|
||||
// Add more methods
|
||||
};
|
||||
|
||||
// Implement proper memory management (no leaks!)
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
### Challenge 3: OOP & Polymorphism (Intermediate)
|
||||
```cpp
|
||||
// Create a Shape hierarchy with:
|
||||
// - Abstract Shape base class with virtual area() and perimeter()
|
||||
// - Circle, Rectangle, Triangle derived classes
|
||||
// - Demonstrate polymorphism with a vector of Shape pointers
|
||||
|
||||
class Shape {
|
||||
public:
|
||||
virtual double area() const = 0;
|
||||
virtual double perimeter() const = 0;
|
||||
virtual ~Shape() = default;
|
||||
};
|
||||
|
||||
// Implement derived classes and demonstrate usage
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
### Challenge 4: Templates (Advanced)
|
||||
```cpp
|
||||
// Write a template function that works with any container
|
||||
// and returns the sum of all elements
|
||||
|
||||
template<typename Container>
|
||||
auto sum(const Container& cont) {
|
||||
// Your code here
|
||||
// Should work with vector<int>, list<double>, array<float>, etc.
|
||||
}
|
||||
|
||||
// Test
|
||||
std::vector<int> v = {1, 2, 3, 4, 5};
|
||||
std::list<double> l = {1.5, 2.5, 3.5};
|
||||
// Should compile and work for both
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
### Challenge 5: Modern C++ (Advanced)
|
||||
```cpp
|
||||
// Implement a simple unique_ptr from scratch
|
||||
// Must support: move semantics, custom deleters, operator*, operator->
|
||||
|
||||
template<typename T, typename Deleter = std::default_delete<T>>
|
||||
class MyUniquePtr {
|
||||
private:
|
||||
T* ptr;
|
||||
Deleter deleter;
|
||||
|
||||
public:
|
||||
// Implement move constructor, move assignment, etc.
|
||||
// Should be move-only (no copy)
|
||||
};
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
### Challenge 6: Concurrency (Expert)
|
||||
```cpp
|
||||
// Implement a thread-safe queue using std::mutex and std::condition_variable
|
||||
// Should support: push (blocking/non-blocking), pop (blocking), empty check
|
||||
|
||||
template<typename T>
|
||||
class ThreadSafeQueue {
|
||||
private:
|
||||
std::queue<T> queue;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
|
||||
public:
|
||||
void push(T value);
|
||||
T pop(); // Blocks if empty
|
||||
bool tryPop(T& value); // Non-blocking
|
||||
bool empty() const;
|
||||
};
|
||||
```
|
||||
|
||||
**Can you solve this?** ☐ Yes ☐ No ☐ With hints
|
||||
|
||||
---
|
||||
|
||||
## Part 3: Knowledge Gap Analysis
|
||||
|
||||
### Based on Self-Assessment
|
||||
|
||||
**Count your scores:**
|
||||
- Topics at Level 0: ___
|
||||
- Topics at Level 1: ___
|
||||
- Topics at Level 2: ___
|
||||
- Topics at Level 3: ___
|
||||
- Topics at Level 4: ___
|
||||
|
||||
**Total topics assessed:** ___
|
||||
|
||||
### Based on Coding Challenges
|
||||
|
||||
**Challenges solved:**
|
||||
- Challenge 1 (Basic): ☐
|
||||
- Challenge 2 (Pointers): ☐
|
||||
- Challenge 3 (OOP): ☐
|
||||
- Challenge 4 (Templates): ☐
|
||||
- Challenge 5 (Modern C++): ☐
|
||||
- Challenge 6 (Concurrency): ☐
|
||||
|
||||
**Total solved:** ___ / 6
|
||||
|
||||
---
|
||||
|
||||
## 📊 Assessment Results & Recommendations
|
||||
|
||||
### Proficiency Level Determination
|
||||
|
||||
**If you scored:**
|
||||
|
||||
#### Absolute Beginner (0-20% Level 2+, 0 challenges)
|
||||
- **Recommendation:** Start with Phase 1 (Foundations)
|
||||
- **Timeline:** 3-4 months for Phase 1
|
||||
- **Focus:** Master basics, pointers, and basic OOP
|
||||
- **Study Time:** 2-3 hours daily
|
||||
- **Resources:** "C++ Primer", learncpp.com
|
||||
|
||||
#### Beginner (20-40% Level 2+, 1-2 challenges)
|
||||
- **Recommendation:** Review Phase 1, focus on Phase 2
|
||||
- **Timeline:** 1 month review + 3-4 months Phase 2
|
||||
- **Focus:** Strengthen OOP, learn templates basics
|
||||
- **Study Time:** 2-3 hours daily
|
||||
- **Resources:** "Effective C++", cppreference.com
|
||||
|
||||
#### Intermediate (40-60% Level 2+, 3-4 challenges)
|
||||
- **Recommendation:** Phase 2-3 (OOP to Modern C++)
|
||||
- **Timeline:** 2 months Phase 2 + 4-5 months Phase 3
|
||||
- **Focus:** Templates, STL, Modern C++ features
|
||||
- **Study Time:** 2-4 hours daily
|
||||
- **Resources:** "The C++ Programming Language", "C++17 STL Cookbook"
|
||||
|
||||
#### Advanced (60-80% Level 2+, 5 challenges)
|
||||
- **Recommendation:** Phase 3-4 (Modern to Advanced)
|
||||
- **Timeline:** 2 months Phase 3 + 4-5 months Phase 4
|
||||
- **Focus:** Concurrency, performance, advanced patterns
|
||||
- **Study Time:** 2-4 hours daily
|
||||
- **Resources:** "C++ Concurrency in Action", "Modern C++ Design"
|
||||
|
||||
#### Expert (80%+ Level 3+, 6 challenges)
|
||||
- **Recommendation:** Phase 4-5 (Advanced to Specialization)
|
||||
- **Timeline:** 2 months Phase 4 + specialization
|
||||
- **Focus:** Deep expertise in chosen domain
|
||||
- **Study Time:** 1-2 hours daily (maintenance + specialization)
|
||||
- **Resources:** C++ standards documents, source code reading
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Personalized Learning Path
|
||||
|
||||
### Your Starting Point
|
||||
**Based on assessment:** _______________ (Fill after completing)
|
||||
|
||||
### Recommended Phase
|
||||
**Start at Phase:** _______________
|
||||
|
||||
### Topics to Review First
|
||||
1. _______________
|
||||
2. _______________
|
||||
3. _______________
|
||||
|
||||
### Topics to Skip (Already Mastered)
|
||||
1. _______________
|
||||
2. _______________
|
||||
3. _______________
|
||||
|
||||
### Weak Areas to Focus On
|
||||
1. _______________
|
||||
2. _______________
|
||||
3. _______________
|
||||
|
||||
### Estimated Timeline to Expert
|
||||
**From your starting point:** ___ months
|
||||
|
||||
---
|
||||
|
||||
## 📝 Action Items
|
||||
|
||||
### Immediate Next Steps (This Week)
|
||||
1. ☐ Complete this assessment
|
||||
2. ☐ Set up C++ development environment
|
||||
3. ☐ Install compiler (GCC/Clang/MSVC)
|
||||
4. ☐ Choose IDE (VS Code/Visual Studio/CLion)
|
||||
5. ☐ Write and compile "Hello World"
|
||||
6. ☐ Review recommended phase in Master Plan
|
||||
7. ☐ Join C++ community (r/cpp, C++ Slack)
|
||||
|
||||
### First Month Goals
|
||||
1. ☐ Complete ____ modules
|
||||
2. ☐ Build ____ small projects
|
||||
3. ☐ Read ____ chapters from recommended book
|
||||
4. ☐ Solve 20 coding problems
|
||||
5. ☐ Take monthly comprehensive exam
|
||||
|
||||
---
|
||||
|
||||
## 🔄 Reassessment Schedule
|
||||
|
||||
- **Week 4:** Quick progress review
|
||||
- **Month 3:** Comprehensive reassessment
|
||||
- **Month 6:** Mid-journey assessment
|
||||
- **Month 12:** Full reassessment
|
||||
- **Month 18:** Expert level assessment
|
||||
|
||||
---
|
||||
|
||||
## 📚 Additional Resources
|
||||
|
||||
### Online Assessments
|
||||
- HackerRank C++ Certification
|
||||
- LeetCode C++ Problems
|
||||
- Codewars C++ Kata
|
||||
- C++ Quiz at cppreference
|
||||
|
||||
### Practice Platforms
|
||||
- LeetCode (algorithms)
|
||||
- HackerRank (C++ track)
|
||||
- Codewars (C++ challenges)
|
||||
- Project Euler (math problems)
|
||||
- Exercism (mentored practice)
|
||||
|
||||
### Books by Level
|
||||
- **Beginner:** "C++ Primer" by Lippman
|
||||
- **Intermediate:** "Effective C++" by Scott Meyers
|
||||
- **Advanced:** "The C++ Programming Language" by Stroustrup
|
||||
- **Expert:** "Modern C++ Design" by Alexandrescu
|
||||
|
||||
---
|
||||
|
||||
**Date Completed:** _______________
|
||||
**Next Reassessment:** _______________
|
||||
**Notes:**
|
||||
_______________________________________________
|
||||
_______________________________________________
|
||||
|
||||
335
learning_plans/cpp/README.md
Normal file
335
learning_plans/cpp/README.md
Normal file
@@ -0,0 +1,335 @@
|
||||
# C++ Advanced Learning Plan
|
||||
|
||||
## 🔧 Welcome to Your C++ Mastery Journey!
|
||||
|
||||
This comprehensive learning plan will guide you from wherever you are now to expert-level C++ development.
|
||||
|
||||
---
|
||||
|
||||
## 📚 What's Included
|
||||
|
||||
### 1. Master Plan (`00_CPP_MASTER_PLAN.md`)
|
||||
Your complete roadmap containing:
|
||||
- **42 detailed modules** organized in 6 phases
|
||||
- **Module-by-module breakdown** with time estimates
|
||||
- **Resource recommendations** (books, online resources, practice platforms)
|
||||
- **Milestone achievements** to celebrate progress
|
||||
- **Specialization paths** (Game Dev, Systems, HPC, Embedded, Graphics)
|
||||
|
||||
### 2. Knowledge Graph (`01_KNOWLEDGE_GRAPH.md`)
|
||||
Complete dependency map showing:
|
||||
- **12 knowledge levels** from basics to expert
|
||||
- **Topic dependencies** - prerequisite relationships
|
||||
- **Parallel learning opportunities**
|
||||
- **Visual knowledge tree**
|
||||
- **Prerequisite matrix** for planning
|
||||
|
||||
### 3. Initial Assessment (`02_INITIAL_ASSESSMENT.md`)
|
||||
Determine your starting point with:
|
||||
- **Self-assessment questionnaire** covering 60+ topics
|
||||
- **6 coding challenges** (beginner to expert)
|
||||
- **Proficiency level determination**
|
||||
- **Personalized recommendations**
|
||||
|
||||
### 4. Assessments Directory (`assessments/`)
|
||||
Track your exam performance:
|
||||
- **Personalized exam assessments** after each exam
|
||||
- **Strengths and weaknesses** identified
|
||||
- **Study recommendations** based on results
|
||||
- **Progress tracking** over time
|
||||
- **Current:** howard_cpp_easy_v1_assessment.md (89.34% - Excellent!)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Learning Path Overview
|
||||
|
||||
### Phase 1: Foundations (2-3 months)
|
||||
**Goal:** Master C++ fundamentals
|
||||
- Getting Started, Basic Syntax, Control Flow
|
||||
- Functions, Arrays, Strings
|
||||
- Pointers & References (critical!)
|
||||
|
||||
### Phase 2: Object-Oriented C++ (3-4 months)
|
||||
**Goal:** Master OOP in C++
|
||||
- Classes & Objects
|
||||
- Constructors/Destructors, Operator Overloading
|
||||
- Inheritance, Polymorphism
|
||||
- Templates basics, Exception Handling
|
||||
|
||||
### Phase 3: Modern C++ (4-5 months)
|
||||
**Goal:** Master C++11/14/17/20/23
|
||||
- Memory Management, Smart Pointers
|
||||
- Move Semantics, Lambda Expressions
|
||||
- STL (Containers, Algorithms, Iterators)
|
||||
- Template Metaprogramming
|
||||
|
||||
### Phase 4: Advanced C++ (4-5 months)
|
||||
**Goal:** Master advanced techniques
|
||||
- Concurrency (threads, mutexes, atomics)
|
||||
- Advanced Templates, Performance Optimization
|
||||
- Build Systems, Testing & Debugging
|
||||
- Design Patterns
|
||||
|
||||
### Phase 5: Expert C++ (3-4 months)
|
||||
**Goal:** Achieve expert-level proficiency
|
||||
- Advanced Memory Management
|
||||
- Type System Deep Dive
|
||||
- Undefined Behavior, ABI
|
||||
- Embedded & Low-level Programming
|
||||
|
||||
### Phase 6: Specialization (Ongoing)
|
||||
**Choose your path:**
|
||||
- Game Development
|
||||
- Systems Programming
|
||||
- High-Performance Computing
|
||||
- Financial Systems
|
||||
- Embedded Systems
|
||||
- Graphics & Rendering
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Quick Start
|
||||
|
||||
### Step 1: Environment Setup (30 minutes)
|
||||
1. Install compiler (GCC/Clang/MSVC)
|
||||
2. Set up IDE (VS Code, Visual Studio, or CLion)
|
||||
3. Install CMake
|
||||
4. Test with "Hello World"
|
||||
|
||||
### Step 2: Assessment (1-2 hours)
|
||||
1. Open `02_INITIAL_ASSESSMENT.md`
|
||||
2. Complete self-assessment
|
||||
3. Try coding challenges
|
||||
4. Determine your level
|
||||
|
||||
### Step 3: Planning (30 minutes)
|
||||
1. Review `00_CPP_MASTER_PLAN.md`
|
||||
2. Identify your starting phase
|
||||
3. Note topics to skip/review
|
||||
4. Set timeline
|
||||
|
||||
### Step 4: Study (Daily)
|
||||
1. Read theory (30-60 min)
|
||||
2. Code practice (90 min)
|
||||
3. Build projects
|
||||
4. Take quizzes
|
||||
|
||||
---
|
||||
|
||||
## 💻 Recommended Study Schedule
|
||||
|
||||
### Full-Time (4-6 hours/day)
|
||||
- **Timeline:** 10-12 months to expert
|
||||
- **Daily:** 2 hours theory + 2-4 hours coding
|
||||
- **Projects:** 2-3 per week
|
||||
- **Pace:** 1 module per week
|
||||
|
||||
### Part-Time (2-3 hours/day)
|
||||
- **Timeline:** 14-20 months to expert
|
||||
- **Daily:** 1 hour theory + 1-2 hours coding
|
||||
- **Projects:** 1 per week
|
||||
- **Pace:** 1 module per 1-2 weeks
|
||||
|
||||
### Casual (1 hour/day)
|
||||
- **Timeline:** 20-24 months to expert
|
||||
- **Daily:** 30 min theory + 30 min coding
|
||||
- **Projects:** 2 per month
|
||||
- **Pace:** 1 module per 2-3 weeks
|
||||
|
||||
---
|
||||
|
||||
## 📚 Essential Resources
|
||||
|
||||
### Books (Must Read)
|
||||
1. **"C++ Primer"** - Stanley Lippman (Comprehensive intro)
|
||||
2. **"Effective C++"** - Scott Meyers (Best practices)
|
||||
3. **"The C++ Programming Language"** - Bjarne Stroustrup (By creator)
|
||||
4. **"C++ Concurrency in Action"** - Anthony Williams (Threading)
|
||||
5. **"Modern C++ Design"** - Andrei Alexandrescu (Advanced)
|
||||
|
||||
### Online
|
||||
- **cppreference.com** - Best reference
|
||||
- **learncpp.com** - Tutorial
|
||||
- **isocpp.org** - Official site
|
||||
- **CppCon** - Conference talks (YouTube)
|
||||
- **Compiler Explorer** (godbolt.org)
|
||||
|
||||
### Practice
|
||||
- **LeetCode** - Algorithms
|
||||
- **HackerRank** - C++ track
|
||||
- **Codewars** - Kata
|
||||
- **Project Euler** - Math problems
|
||||
|
||||
---
|
||||
|
||||
## 🏆 Key Milestones
|
||||
|
||||
### Milestone 1: C++ Basics ✅
|
||||
- **Timing:** Month 2-3
|
||||
- **Skills:** Syntax, pointers, basic OOP
|
||||
- **Project:** CLI utility
|
||||
- **Exam:** 80%+ on basics
|
||||
|
||||
### Milestone 2: OOP Mastery ✅
|
||||
- **Timing:** Month 5-7
|
||||
- **Skills:** Classes, inheritance, templates
|
||||
- **Project:** Custom container library
|
||||
- **Exam:** 75%+ on OOP
|
||||
|
||||
### Milestone 3: Modern C++ ✅
|
||||
- **Timing:** Month 9-12
|
||||
- **Skills:** Smart pointers, move semantics, STL
|
||||
- **Project:** Data structure library
|
||||
- **Exam:** 70%+ on modern C++
|
||||
|
||||
### Milestone 4: Advanced C++ ✅
|
||||
- **Timing:** Month 13-17
|
||||
- **Skills:** Concurrency, performance
|
||||
- **Project:** Multi-threaded app
|
||||
- **Exam:** 75%+ on advanced
|
||||
|
||||
### Milestone 5: Expert Level ✅
|
||||
- **Timing:** Month 18-20
|
||||
- **Skills:** Deep C++ expertise
|
||||
- **Project:** Specialization project
|
||||
- **Certification:** Professional portfolio
|
||||
|
||||
---
|
||||
|
||||
## 💡 C++ Learning Tips
|
||||
|
||||
### Do's ✅
|
||||
- Master pointers early - they're fundamental
|
||||
- Use compiler warnings (-Wall -Wextra -Werror)
|
||||
- Read STL source code
|
||||
- Profile before optimizing
|
||||
- Practice memory management
|
||||
- Learn modern C++ (C++11+)
|
||||
- Use sanitizers (AddressSanitizer, etc.)
|
||||
|
||||
### Don'ts ❌
|
||||
- Don't ignore compiler warnings
|
||||
- Don't use C-style casts
|
||||
- Don't manually manage memory when smart pointers exist
|
||||
- Don't use raw new/delete in modern C++
|
||||
- Don't optimize prematurely
|
||||
- Don't skip const correctness
|
||||
- Don't ignore the Rule of Five
|
||||
|
||||
---
|
||||
|
||||
## 🎓 C++ Specializations
|
||||
|
||||
### Game Development
|
||||
- Unreal Engine C++
|
||||
- Game engine architecture
|
||||
- Graphics programming
|
||||
- Physics engines
|
||||
|
||||
### Systems Programming
|
||||
- OS development
|
||||
- Device drivers
|
||||
- Kernel programming
|
||||
- Low-level optimization
|
||||
|
||||
### High-Performance Computing
|
||||
- CUDA programming
|
||||
- Parallel algorithms
|
||||
- Vectorization
|
||||
- Distributed computing
|
||||
|
||||
### Embedded Systems
|
||||
- Microcontroller programming
|
||||
- RTOS
|
||||
- Hardware interfaces
|
||||
- IoT applications
|
||||
|
||||
### Financial Systems
|
||||
- Low-latency trading
|
||||
- High-frequency trading
|
||||
- Real-time data processing
|
||||
|
||||
### Graphics & Rendering
|
||||
- OpenGL/Vulkan/DirectX
|
||||
- Ray tracing
|
||||
- 3D engines
|
||||
- Shader programming
|
||||
|
||||
---
|
||||
|
||||
## 🔧 Development Tools
|
||||
|
||||
### Compilers
|
||||
- **GCC/G++** - GNU Compiler Collection
|
||||
- **Clang** - LLVM-based compiler
|
||||
- **MSVC** - Microsoft Visual C++
|
||||
|
||||
### IDEs
|
||||
- **Visual Studio** - Full-featured (Windows)
|
||||
- **CLion** - JetBrains (Cross-platform)
|
||||
- **VS Code** - Lightweight (Cross-platform)
|
||||
- **Xcode** - macOS
|
||||
|
||||
### Build Tools
|
||||
- **CMake** - Cross-platform build system
|
||||
- **Make** - Traditional build tool
|
||||
- **Ninja** - Fast build system
|
||||
|
||||
### Debugging & Analysis
|
||||
- **gdb** - GNU debugger
|
||||
- **lldb** - LLVM debugger
|
||||
- **Valgrind** - Memory analysis
|
||||
- **AddressSanitizer** - Memory error detector
|
||||
- **ThreadSanitizer** - Data race detector
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Your Next Steps
|
||||
|
||||
1. ☐ Read this README
|
||||
2. ☐ Set up development environment
|
||||
3. ☐ Complete `02_INITIAL_ASSESSMENT.md`
|
||||
4. ☐ Review `00_CPP_MASTER_PLAN.md`
|
||||
5. ☐ Check `01_KNOWLEDGE_GRAPH.md` for dependencies
|
||||
6. ☐ Schedule daily study time
|
||||
7. ☐ Join C++ community
|
||||
8. ☐ Start Module 1.1!
|
||||
|
||||
---
|
||||
|
||||
## 🌟 Why Learn C++?
|
||||
|
||||
### Performance
|
||||
- Fastest compiled language
|
||||
- Zero-cost abstractions
|
||||
- Direct hardware access
|
||||
- Fine-grained memory control
|
||||
|
||||
### Versatility
|
||||
- Systems programming
|
||||
- Game development
|
||||
- Embedded systems
|
||||
- High-frequency trading
|
||||
- Scientific computing
|
||||
- Graphics & rendering
|
||||
|
||||
### Industry Demand
|
||||
- Major companies use C++ (Google, Microsoft, Apple, Amazon)
|
||||
- Game engines (Unreal, Unity native)
|
||||
- Financial systems
|
||||
- Operating systems
|
||||
- High-performance applications
|
||||
|
||||
### Career Opportunities
|
||||
- Higher average salaries
|
||||
- Specialized roles
|
||||
- Critical systems
|
||||
- Performance-critical applications
|
||||
|
||||
---
|
||||
|
||||
**C++ is challenging but incredibly rewarding. Master it and unlock unlimited possibilities! 🚀💪**
|
||||
|
||||
**Last Updated:** October 21, 2025
|
||||
**C++ Version:** C++23
|
||||
**Next Review:** January 2026
|
||||
104
learning_plans/cpp/assessments/README.md
Normal file
104
learning_plans/cpp/assessments/README.md
Normal file
@@ -0,0 +1,104 @@
|
||||
# C++ Assessments Directory
|
||||
|
||||
## 📁 Purpose
|
||||
|
||||
This directory contains all your personalized C++ exam assessments and performance reviews.
|
||||
|
||||
---
|
||||
|
||||
## 📊 What's Stored Here
|
||||
|
||||
### Exam Result Assessments
|
||||
- Detailed analysis of your exam performance
|
||||
- Question-by-question breakdown
|
||||
- Strengths and weaknesses identified
|
||||
- Personalized study recommendations
|
||||
- Progress tracking over time
|
||||
|
||||
### Assessment Format
|
||||
**Filename:** `howard_{subject}_{exam_id}_assessment.md`
|
||||
**Example:** `howard_cpp_easy_v1_assessment.md`
|
||||
|
||||
---
|
||||
|
||||
## 📝 Current Assessments
|
||||
|
||||
### C++ Easy Level
|
||||
**File:** `howard_cpp_easy_v1_assessment.md`
|
||||
**Date:** October 21, 2025
|
||||
**Score:** 89.34% (111.67/125 points)
|
||||
**Status:** ✅ PASSED (Excellent)
|
||||
|
||||
**Key Findings:**
|
||||
- ✅ Perfect scores on: Operators, Control Flow, Functions, Arrays
|
||||
- ✅ Strong foundation in C++ basics
|
||||
- ⚠️ Need to study: References (scored 0/10 - honest "I don't know")
|
||||
- ⚠️ Minor: Confused `bool` with `boolean` (lost 3.33 points)
|
||||
|
||||
**Recommendation:** Study references (2-3 hours), retake exam, then move to Phase 2
|
||||
|
||||
---
|
||||
|
||||
## 🎯 How to Use These Assessments
|
||||
|
||||
### After Each Exam
|
||||
1. Review the assessment file
|
||||
2. Identify your strengths (celebrate!)
|
||||
3. Note areas for improvement
|
||||
4. Follow the recommended study plan
|
||||
5. Track progress over time
|
||||
|
||||
### For Progress Tracking
|
||||
- Compare assessments over time
|
||||
- See improvement in weak areas
|
||||
- Verify mastery before advancing
|
||||
- Celebrate milestones
|
||||
|
||||
### For Study Planning
|
||||
- Use weakness identification for focused study
|
||||
- Follow recommended action plans
|
||||
- Prioritize high-impact topics
|
||||
- Optimize learning time
|
||||
|
||||
---
|
||||
|
||||
## 📈 Assessment History
|
||||
|
||||
As you take more exams, this folder will contain:
|
||||
- Multiple attempts at same exam (track improvement)
|
||||
- Different difficulty levels (easy, intermediate, advanced)
|
||||
- Specialized topic assessments
|
||||
- Progress comparisons
|
||||
|
||||
---
|
||||
|
||||
## 🔗 Integration with Learning Plan
|
||||
|
||||
Assessments directly reference:
|
||||
- **Master Plan:** `/learning_plans/cpp/00_CPP_MASTER_PLAN.md`
|
||||
- **Knowledge Graph:** `/learning_plans/cpp/01_KNOWLEDGE_GRAPH.md`
|
||||
- **Initial Assessment:** `/learning_plans/cpp/02_INITIAL_ASSESSMENT.md`
|
||||
|
||||
Use assessments to:
|
||||
- Update your progress tracker
|
||||
- Adjust your learning path
|
||||
- Focus on weak areas
|
||||
- Validate readiness for next phase
|
||||
|
||||
---
|
||||
|
||||
## 📊 Expected Contents Over Time
|
||||
|
||||
```
|
||||
assessments/
|
||||
├── README.md (this file)
|
||||
├── howard_cpp_easy_v1_assessment.md (current)
|
||||
├── howard_cpp_easy_v1_attempt2_assessment.md (after retake)
|
||||
├── howard_cpp_intermediate_v1_assessment.md (future)
|
||||
├── howard_cpp_advanced_v1_assessment.md (future)
|
||||
└── progress_summary.md (coming soon)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Keep all your assessments here for comprehensive progress tracking!** 📚✨
|
||||
629
learning_plans/cpp/assessments/howard_cpp_easy_v1_assessment.md
Normal file
629
learning_plans/cpp/assessments/howard_cpp_easy_v1_assessment.md
Normal file
@@ -0,0 +1,629 @@
|
||||
# 🎓 Howard's C++ Easy Exam - Performance Assessment
|
||||
|
||||
**Student:** Howard
|
||||
**Exam:** C++ Fundamentals - Easy Level (cpp-easy-v1)
|
||||
**Date Taken:** October 21, 2025
|
||||
**Time Spent:** ~4 minutes (very quick!)
|
||||
|
||||
---
|
||||
|
||||
## 📊 Overall Performance
|
||||
|
||||
### Score Summary
|
||||
- **Final Score:** 111.67 / 125 points
|
||||
- **Percentage:** 89.34%
|
||||
- **Result:** ✅ **PASSED** (Excellent!)
|
||||
- **Passing Threshold:** 70%
|
||||
|
||||
### Performance Rating
|
||||
**⭐⭐⭐⭐⭐ EXCELLENT** (89.34%)
|
||||
|
||||
You've demonstrated strong understanding of C++ fundamentals!
|
||||
|
||||
---
|
||||
|
||||
## 📈 Detailed Question Analysis
|
||||
|
||||
### ✅ Perfect Sections (100% Score)
|
||||
|
||||
#### 1. C++ Basics & Syntax
|
||||
**Score: 26.67 / 30 points (88.9%)**
|
||||
- ✅ Q1: File extensions (5/5) - Correct: Both .cpp and .cxx are valid
|
||||
- ✅ Q2: main() function (5/5) - Correct: Every program needs main()
|
||||
- ✅ Q3: iostream header (5/5) - Correct: cout requires <iostream>
|
||||
- ⚠️ Q4: Data types (6.67/10) - Partial credit (see below)
|
||||
- ✅ Q5: Case sensitivity (5/5) - Correct: C++ is case-sensitive
|
||||
|
||||
#### 2. Variables & Operators
|
||||
**Score: 25 / 25 points (100%)** ⭐ PERFECT!
|
||||
- ✅ Q6: Assignment operator (5/5) - Correct: = is assignment
|
||||
- ✅ Q7: Arithmetic operators (10/10) - Correct: +, %, * are all arithmetic
|
||||
- ✅ Q8: Variable declaration (5/5) - Correct: Must declare before use
|
||||
- ✅ Q9: Modulo operator (5/5) - Correct: 10 % 3 = 1
|
||||
|
||||
#### 3. Control Flow & Loops
|
||||
**Score: 25 / 25 points (100%)** ⭐ PERFECT!
|
||||
- ✅ Q10: Conditional keyword (5/5) - Correct: 'if' is the keyword
|
||||
- ✅ Q11: while loop behavior (5/5) - Correct: Checks condition first
|
||||
- ✅ Q12: Loop types (10/10) - Correct: for, while, do-while
|
||||
- ✅ Q13: break statement (5/5) - Correct: Exits loop completely
|
||||
|
||||
#### 4. Functions & Arrays
|
||||
**Score: 25 / 25 points (100%)** ⭐ PERFECT!
|
||||
- ✅ Q14: Function return values (5/5) - Correct: Can return only one value
|
||||
- ✅ Q15: void functions (5/5) - Correct: void functionName()
|
||||
- ✅ Q16: Array properties (10/10) - Correct: 0-indexed, fixed size, contiguous
|
||||
- ✅ Q17: Array declaration (5/5) - Correct: int arr[5];
|
||||
|
||||
#### 5. Pointers & References Basics
|
||||
**Score: 10 / 20 points (50%)**
|
||||
- ✅ Q18: Pointer definition (5/5) - Correct: Stores memory address
|
||||
- ✅ Q19: Address-of operator (5/5) - Correct: & is the operator
|
||||
- ❌ Q20: Reference properties (0/10) - Selected "I don't know"
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Strengths Identified
|
||||
|
||||
### 1. **Variables & Operators** - 100% ⭐
|
||||
You have **perfect understanding** of:
|
||||
- Assignment vs comparison operators
|
||||
- All arithmetic operators (+, -, *, /, %)
|
||||
- Variable declaration requirements
|
||||
- Operator usage and results
|
||||
|
||||
**Mastery Level:** Level 4 (Expert)
|
||||
|
||||
---
|
||||
|
||||
### 2. **Control Flow & Loops** - 100% ⭐
|
||||
You have **perfect understanding** of:
|
||||
- Conditional statements (if)
|
||||
- All loop types (for, while, do-while)
|
||||
- Loop behavior and execution order
|
||||
- Flow control keywords (break)
|
||||
|
||||
**Mastery Level:** Level 4 (Expert)
|
||||
|
||||
---
|
||||
|
||||
### 3. **Functions & Arrays** - 100% ⭐
|
||||
You have **perfect understanding** of:
|
||||
- Function return values
|
||||
- void functions
|
||||
- Array indexing (0-based)
|
||||
- Array properties (fixed size, contiguous memory)
|
||||
- Array declaration syntax
|
||||
|
||||
**Mastery Level:** Level 4 (Expert)
|
||||
|
||||
---
|
||||
|
||||
### 4. **Basic Syntax** - 88.9%
|
||||
You have **strong understanding** of:
|
||||
- File extensions (.cpp, .cxx)
|
||||
- Required main() function
|
||||
- Header files (<iostream>)
|
||||
- Case sensitivity
|
||||
|
||||
**Mastery Level:** Level 3 (Proficient)
|
||||
|
||||
---
|
||||
|
||||
### 5. **Pointers Basics** - 100% on answered questions
|
||||
You correctly answered:
|
||||
- What pointers store (memory addresses)
|
||||
- How to get variable addresses (& operator)
|
||||
|
||||
**Mastery Level:** Level 3 (Proficient on basics)
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ Areas for Improvement
|
||||
|
||||
### 1. **Data Types (C++ vs Other Languages)**
|
||||
**Question Q4: Which are valid C++ data types?**
|
||||
- **Your answer:** A (int), B (boolean), C (float), D (char)
|
||||
- **Correct answer:** A (int), C (float), D (char)
|
||||
- **Issue:** Selected "boolean" - C++ uses `bool`, not `boolean`
|
||||
- **Score:** 6.67/10 (partial credit for 3 correct, 1 wrong)
|
||||
|
||||
**Why this matters:**
|
||||
- C++ uses `bool` keyword, not `boolean` (like Java)
|
||||
- Common confusion between languages
|
||||
- Important for type declarations
|
||||
|
||||
**Recommendation:**
|
||||
- Review C++ fundamental data types
|
||||
- Note differences from Java/JavaScript (`bool` vs `boolean`)
|
||||
- Practice type declarations
|
||||
|
||||
**Study Resources:**
|
||||
- C++ Learning Plan: Module 1.2 (Basic Syntax & Types)
|
||||
- cppreference.com - Fundamental types
|
||||
|
||||
---
|
||||
|
||||
### 2. **References (Honest Knowledge Gap)**
|
||||
**Question Q20: Which are true about references in C++?**
|
||||
- **Your answer:** "I don't know"
|
||||
- **Correct answer:** A, C, D
|
||||
- A: References must be initialized when declared ✓
|
||||
- C: References are aliases for existing variables ✓
|
||||
- D: References cannot be NULL ✓
|
||||
- **Score:** 0/10 (honest assessment!)
|
||||
|
||||
**Why this matters:**
|
||||
- References are fundamental in C++
|
||||
- Used for efficient parameter passing
|
||||
- Critical for understanding modern C++
|
||||
- Different from pointers in important ways
|
||||
|
||||
**Key Concepts to Learn:**
|
||||
1. **Must initialize:** `int& ref = x;` (cannot declare without initialization)
|
||||
2. **Aliases:** Reference is just another name for existing variable
|
||||
3. **Cannot be NULL:** Unlike pointers, references always refer to valid object
|
||||
4. **Cannot reassign:** Once bound to a variable, cannot be changed to refer to another
|
||||
|
||||
**Recommendation:**
|
||||
- **Priority:** HIGH - References are used everywhere in C++
|
||||
- Study C++ Learning Plan: Module 1.6 (Pointers & References)
|
||||
- Practice: Write code comparing pointers vs references
|
||||
- Understand when to use references vs pointers
|
||||
|
||||
**Study Focus:**
|
||||
```cpp
|
||||
// KEY DIFFERENCES TO LEARN:
|
||||
|
||||
// Pointers
|
||||
int* ptr = nullptr; // Can be null
|
||||
ptr = &x; // Can reassign
|
||||
*ptr = 10; // Dereference to use
|
||||
|
||||
// References
|
||||
int& ref = x; // MUST initialize, cannot be null
|
||||
ref = 10; // Direct use (no dereference)
|
||||
// ref = y; // This assigns y's VALUE to x, doesn't rebind ref!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 📊 Section-by-Section Performance
|
||||
|
||||
| Section | Score | Percentage | Rating |
|
||||
|---------|-------|------------|--------|
|
||||
| C++ Basics & Syntax | 26.67/30 | 88.9% | Excellent |
|
||||
| Variables & Operators | 25/25 | 100% | Perfect ⭐ |
|
||||
| Control Flow & Loops | 25/25 | 100% | Perfect ⭐ |
|
||||
| Functions & Arrays | 25/25 | 100% | Perfect ⭐ |
|
||||
| Pointers & References | 10/20 | 50% | Needs Work ⚠️ |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Knowledge Assessment by Topic
|
||||
|
||||
### Strong Areas (90-100%)
|
||||
1. ✅ **Operators** - 100%
|
||||
2. ✅ **Control Flow** - 100%
|
||||
3. ✅ **Loops** - 100%
|
||||
4. ✅ **Functions** - 100%
|
||||
5. ✅ **Arrays** - 100%
|
||||
6. ✅ **Basic Pointers** - 100%
|
||||
|
||||
### Good Areas (80-89%)
|
||||
1. ✅ **C++ Syntax** - 88.9%
|
||||
2. ✅ **Data Types** - 88.9% (minor confusion with bool vs boolean)
|
||||
|
||||
### Needs Improvement (0-79%)
|
||||
1. ⚠️ **References** - 0% (honest "I don't know" response)
|
||||
|
||||
---
|
||||
|
||||
## 💡 Recommended Action Plan
|
||||
|
||||
### Immediate Focus (This Week)
|
||||
|
||||
#### Priority 1: Master References
|
||||
**Time:** 2-3 hours
|
||||
**Topics:**
|
||||
- What are references?
|
||||
- How do references differ from pointers?
|
||||
- When to use references vs pointers?
|
||||
- Common reference pitfalls
|
||||
|
||||
**Resources:**
|
||||
- C++ Learning Plan: Module 1.6 (Pointers & References)
|
||||
- cppreference.com: Reference declaration
|
||||
- Practice: Write 10 examples comparing pointers and references
|
||||
|
||||
**Practice Exercises:**
|
||||
```cpp
|
||||
// Exercise 1: Understand reference initialization
|
||||
int x = 10;
|
||||
int& ref = x; // What happens?
|
||||
ref = 20; // What's x now?
|
||||
|
||||
// Exercise 2: Reference vs pointer parameter passing
|
||||
void byValue(int x);
|
||||
void byReference(int& x);
|
||||
void byPointer(int* x);
|
||||
// When to use each?
|
||||
|
||||
// Exercise 3: Const references
|
||||
void printValue(const int& x); // Why use const&?
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
#### Priority 2: Clarify C++ Data Types
|
||||
**Time:** 30 minutes
|
||||
**Topic:**
|
||||
- Memorize: C++ uses `bool` NOT `boolean`
|
||||
- Review all fundamental types: int, float, double, char, bool
|
||||
|
||||
**Quick Reference:**
|
||||
```cpp
|
||||
bool flag = true; // ✓ Correct
|
||||
boolean flag = true; // ✗ Wrong! (not C++)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Short-term (Next 2 Weeks)
|
||||
|
||||
1. **Deep dive into Pointers & References**
|
||||
- Complete Module 1.6 in C++ Learning Plan
|
||||
- Write 20+ practice programs
|
||||
- Understand pass-by-reference vs pass-by-pointer
|
||||
- Master const references
|
||||
|
||||
2. **Build Reference Practice Projects**
|
||||
- Swap function using references
|
||||
- Array sum using reference parameters
|
||||
- Simple calculator with reference parameters
|
||||
|
||||
3. **Retake C++ Easy Exam**
|
||||
- Target: 95%+ (aiming for mastery)
|
||||
- Should get Q20 correct
|
||||
- Solidify understanding
|
||||
|
||||
---
|
||||
|
||||
### Medium-term (Next Month)
|
||||
|
||||
1. **Continue to Phase 1 remaining topics**
|
||||
- Review Module 1.1-1.5 (already strong)
|
||||
- Master Module 1.6 (pointers & references)
|
||||
- Start Module 2.1 (Classes & Objects)
|
||||
|
||||
2. **Build Foundation Projects**
|
||||
- CLI calculator with functions
|
||||
- File processor using arrays and strings
|
||||
- Simple data structure using pointers
|
||||
|
||||
3. **Prepare for Intermediate Level**
|
||||
- Once comfortable with references
|
||||
- Move to OOP concepts (Phase 2)
|
||||
- Take intermediate exam (when created)
|
||||
|
||||
---
|
||||
|
||||
## 🌟 Positive Observations
|
||||
|
||||
### 1. Excellent Foundation
|
||||
- You have **very strong** grasp of C++ basics
|
||||
- 3 out of 5 sections scored 100%
|
||||
- Fast completion time (4 minutes) shows confidence
|
||||
|
||||
### 2. Honest Self-Assessment
|
||||
- You correctly used "I don't know" on Q20
|
||||
- This is **better than guessing** and getting it wrong
|
||||
- Shows maturity in learning approach
|
||||
- Helps accurately identify knowledge gaps
|
||||
|
||||
### 3. Logical Thinking
|
||||
- All control flow questions correct
|
||||
- Perfect understanding of operators
|
||||
- Strong algorithmic understanding
|
||||
|
||||
### 4. Attention to Detail
|
||||
- Correctly distinguished = from ==
|
||||
- Understood modulo operator
|
||||
- Knew array indexing starts at 0
|
||||
|
||||
### 5. Ready for Next Level
|
||||
- Solid foundation for OOP
|
||||
- Can handle classes and objects
|
||||
- Just need to strengthen references first
|
||||
|
||||
---
|
||||
|
||||
## 📚 Specific Study Recommendations
|
||||
|
||||
### Must Study (High Priority)
|
||||
|
||||
#### References Deep Dive
|
||||
**Why:** Scored 0/10, but critical for C++ mastery
|
||||
**Resources:**
|
||||
- C++ Learning Plan: Module 1.6 sections on references
|
||||
- learncpp.com: Chapter on References
|
||||
- "C++ Primer" Chapter on References vs Pointers
|
||||
|
||||
**Key Learning Points:**
|
||||
1. References must be initialized at declaration
|
||||
2. References are aliases (another name for existing variable)
|
||||
3. References cannot be NULL (unlike pointers)
|
||||
4. References cannot be rebound (unlike pointers)
|
||||
5. Use references for: function parameters, return values, range-based for
|
||||
|
||||
**Practice Questions:**
|
||||
```cpp
|
||||
// What's wrong with these?
|
||||
int& ref; // Error: must initialize
|
||||
int& ref = nullptr; // Error: cannot be null
|
||||
int& ref = 5; // Error: must bind to lvalue
|
||||
|
||||
// What's correct?
|
||||
int x = 10;
|
||||
int& ref = x; // ✓ Correct
|
||||
ref = 20; // What's x now? (Answer: 20)
|
||||
|
||||
// Difference from pointers?
|
||||
int* ptr = &x; // Pointer to x
|
||||
*ptr = 30; // x is now 30
|
||||
ptr = &y; // Can point to different variable
|
||||
|
||||
int& ref2 = x; // Reference to x
|
||||
ref2 = 30; // x is now 30
|
||||
ref2 = y; // This assigns y's VALUE to x! Doesn't rebind!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Should Review (Medium Priority)
|
||||
|
||||
#### C++ vs Other Languages Type System
|
||||
**Why:** Confused `bool` with `boolean` (lost 3.33 points)
|
||||
**Quick Fix:**
|
||||
|
||||
**C++ Type Keywords:**
|
||||
- `bool` (NOT boolean) - true/false
|
||||
- `int` - integers
|
||||
- `float`, `double` - floating point
|
||||
- `char` - single character
|
||||
- `void` - no type
|
||||
|
||||
**Common Mistakes from Other Languages:**
|
||||
- Java/JavaScript: `boolean` → C++: `bool`
|
||||
- Python: no type keywords → C++: explicit types
|
||||
- JavaScript: `let/const/var` → C++: `int/float/etc`
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Learning Path Recommendation
|
||||
|
||||
### Current Position in C++ Learning Plan
|
||||
|
||||
**Phase 1: Foundations (Module 1.6 incomplete)**
|
||||
- ✅ Module 1.1: Getting Started - MASTERED
|
||||
- ✅ Module 1.2: Basic Syntax & Types - STRONG (minor confusion on bool)
|
||||
- ✅ Module 1.3: Control Flow - MASTERED
|
||||
- ✅ Module 1.4: Functions - MASTERED
|
||||
- ✅ Module 1.5: Arrays & Strings - MASTERED
|
||||
- ⚠️ **Module 1.6: Pointers & References - NEEDS WORK**
|
||||
- Pointers: Strong understanding ✓
|
||||
- References: Gap identified ⚠️
|
||||
|
||||
### Recommended Next Steps
|
||||
|
||||
#### Week 1-2: Complete Phase 1
|
||||
1. **Study Module 1.6 (Pointers & References)**
|
||||
- Focus heavily on references section
|
||||
- Compare pointers vs references
|
||||
- Practice reference parameters
|
||||
- Understand const references
|
||||
|
||||
2. **Practice Exercises:**
|
||||
- Write 10 functions using reference parameters
|
||||
- Write 10 functions using pointer parameters
|
||||
- Understand when to use each
|
||||
- Master const& for read-only access
|
||||
|
||||
3. **Retake C++ Easy Exam**
|
||||
- Target: 95%+ (aim for 125/125)
|
||||
- Should confidently answer Q20
|
||||
- Solidify all concepts
|
||||
|
||||
#### Week 3-4: Begin Phase 2
|
||||
1. **Start Module 2.1: Classes & Objects**
|
||||
- You're ready for OOP!
|
||||
- References will be used extensively
|
||||
- Build on your strong foundation
|
||||
|
||||
2. **Build Projects:**
|
||||
- Simple class with reference members
|
||||
- Functions using reference parameters
|
||||
- Practice copy constructors (uses references)
|
||||
|
||||
---
|
||||
|
||||
## 📊 Skill Matrix Assessment
|
||||
|
||||
| Skill Area | Current Level | Target Level | Status |
|
||||
|------------|---------------|--------------|--------|
|
||||
| **Basic Syntax** | Level 3 | Level 4 | Almost there! |
|
||||
| **Data Types** | Level 3 | Level 4 | Minor review needed |
|
||||
| **Operators** | Level 4 | Level 4 | ✅ Mastered |
|
||||
| **Control Flow** | Level 4 | Level 4 | ✅ Mastered |
|
||||
| **Loops** | Level 4 | Level 4 | ✅ Mastered |
|
||||
| **Functions** | Level 4 | Level 4 | ✅ Mastered |
|
||||
| **Arrays** | Level 4 | Level 4 | ✅ Mastered |
|
||||
| **Pointers** | Level 3 | Level 4 | Good, continue practicing |
|
||||
| **References** | Level 0-1 | Level 4 | ⚠️ Priority study area |
|
||||
|
||||
**Legend:**
|
||||
- Level 0: Unfamiliar
|
||||
- Level 1: Aware
|
||||
- Level 2: Competent (with docs)
|
||||
- Level 3: Proficient
|
||||
- Level 4: Expert
|
||||
|
||||
---
|
||||
|
||||
## 🏆 Achievements Unlocked
|
||||
|
||||
✅ **C++ Beginner Exam Passed** (89.34%)
|
||||
✅ **Perfect Score on Operators**
|
||||
✅ **Perfect Score on Control Flow**
|
||||
✅ **Perfect Score on Functions**
|
||||
✅ **Perfect Score on Arrays**
|
||||
✅ **Honest Self-Assessment** (using "I don't know")
|
||||
✅ **Fast Completion** (4 minutes - confident)
|
||||
|
||||
---
|
||||
|
||||
## 📈 Comparison with Python Performance
|
||||
|
||||
### Pattern Analysis
|
||||
Both Python and C++ exams show:
|
||||
- ✅ Strong logical thinking
|
||||
- ✅ Good understanding of fundamentals
|
||||
- ✅ Fast exam completion
|
||||
- ✅ High scores (Python: varied, C++: 89%)
|
||||
- ✅ Honest use of "I don't know" when appropriate
|
||||
|
||||
### Cross-Language Observation
|
||||
- Strong foundation in programming concepts
|
||||
- Quick learner
|
||||
- Ready for more advanced topics
|
||||
- Language-specific syntax sometimes confuses (bool vs boolean)
|
||||
|
||||
---
|
||||
|
||||
## 🎓 Study Plan for Next 2 Weeks
|
||||
|
||||
### Week 1: Master References
|
||||
|
||||
**Day 1-2: Theory**
|
||||
- Read C++ Learning Plan Module 1.6 (References section)
|
||||
- Watch CppCon talk: "Back to Basics: References"
|
||||
- Read cppreference.com on references
|
||||
|
||||
**Day 3-4: Practice**
|
||||
- Write 20 programs using references
|
||||
- Implement: swap using references
|
||||
- Implement: find max using reference parameter
|
||||
- Implement: array sum using const reference
|
||||
|
||||
**Day 5-7: Review & Test**
|
||||
- Compare pointers vs references (write comparison table)
|
||||
- Understand reference binding rules
|
||||
- Practice const references
|
||||
- Mini-quiz on references only
|
||||
|
||||
---
|
||||
|
||||
### Week 2: Solidify & Advance
|
||||
|
||||
**Day 1-3: Review & Practice**
|
||||
- Review all C++ basics
|
||||
- Clarify bool vs boolean
|
||||
- Practice all topics from exam
|
||||
- Build small CLI projects
|
||||
|
||||
**Day 4-5: Retake Exam**
|
||||
- Retake C++ Easy Exam
|
||||
- Target: 95%+ score
|
||||
- Should get all questions correct
|
||||
- Build confidence
|
||||
|
||||
**Day 6-7: Begin OOP**
|
||||
- Start Module 2.1 (Classes & Objects)
|
||||
- Read about classes in C++
|
||||
- Prepare for next phase
|
||||
|
||||
---
|
||||
|
||||
## 🌟 Overall Assessment
|
||||
|
||||
### Summary
|
||||
Howard, you've demonstrated **excellent understanding** of C++ fundamentals!
|
||||
|
||||
**Your strengths:**
|
||||
- ✅ Perfect grasp of operators, control flow, functions, and arrays
|
||||
- ✅ Fast learner (4-minute completion)
|
||||
- ✅ Logical thinking and problem-solving
|
||||
- ✅ Honest self-assessment
|
||||
|
||||
**Your growth area:**
|
||||
- ⚠️ References need focused study (honest "I don't know")
|
||||
- ⚠️ Minor language-specific syntax (bool vs boolean)
|
||||
|
||||
### Performance Rating
|
||||
**Overall: EXCELLENT (89.34%)**
|
||||
- Well above passing (70%)
|
||||
- Ready for next level after filling reference gap
|
||||
- Strong foundation for advanced topics
|
||||
|
||||
### Readiness Assessment
|
||||
✅ **Ready for Phase 2 (OOP)** - After completing Module 1.6 references
|
||||
- You have the foundation
|
||||
- Just need to master references first
|
||||
- Then you'll excel in OOP (classes use references heavily)
|
||||
|
||||
### Estimated Time to Expert Level
|
||||
**Based on your performance:**
|
||||
- **Current:** Early Phase 1 (Module 1.6 to complete)
|
||||
- **Pace:** Fast learner, high comprehension
|
||||
- **Estimated:** 12-14 months to expert level (faster than average)
|
||||
- **Specialization ready:** 16-18 months
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Next Actions (Immediate)
|
||||
|
||||
### Today
|
||||
1. ☐ Read this assessment completely
|
||||
2. ☐ Open C++ Learning Plan: Module 1.6
|
||||
3. ☐ Focus on "References" section
|
||||
4. ☐ Understand 3 key points: must init, aliases, cannot be NULL
|
||||
|
||||
### This Week
|
||||
1. ☐ Complete Module 1.6 study
|
||||
2. ☐ Write 20 reference practice programs
|
||||
3. ☐ Create comparison chart: pointers vs references
|
||||
4. ☐ Review bool (not boolean) in C++
|
||||
|
||||
### Next Week
|
||||
1. ☐ Retake C++ Easy Exam (target: 95%+)
|
||||
2. ☐ Start Module 2.1 (Classes & Objects)
|
||||
3. ☐ Build first C++ OOP project
|
||||
|
||||
---
|
||||
|
||||
## 📝 Teacher's Notes
|
||||
|
||||
**Excellent work, Howard!**
|
||||
|
||||
Your 89.34% score shows you have a **very strong foundation** in C++. You got **19 out of 20 questions** either completely correct or partially correct (only 1 "I don't know").
|
||||
|
||||
**What impressed me:**
|
||||
- Perfect scores on 3 entire sections
|
||||
- Fast completion showing confidence
|
||||
- Honest assessment (using IDK appropriately)
|
||||
- Strong logical understanding
|
||||
|
||||
**One focus area:**
|
||||
- References are the **only** gap in your foundation
|
||||
- This is completely normal for beginners
|
||||
- References are tricky but essential
|
||||
- 2-3 hours of focused study will fix this
|
||||
|
||||
**You're on track to become a C++ expert!** Keep up the excellent work! 🚀
|
||||
|
||||
---
|
||||
|
||||
**Assessment Date:** October 21, 2025
|
||||
**Assessor:** AI Tutor System
|
||||
**Next Review:** After retaking exam
|
||||
**Status:** ✅ Excellent Progress - Continue to Phase 2 after Module 1.6
|
||||
@@ -0,0 +1,336 @@
|
||||
# 🔧 C++ Intermediate Exam Assessment - Howard
|
||||
|
||||
**Exam:** C++ Intermediate - OOP & Practical Coding
|
||||
**Attempt ID:** attempt-20251022-081451
|
||||
**Date:** October 22, 2025
|
||||
**Duration:** 10 minutes 31 seconds
|
||||
**Status:** Submitted
|
||||
|
||||
---
|
||||
|
||||
## 📊 Overall Performance
|
||||
|
||||
**Total Score:** 73/110 points (66.4%)
|
||||
**Status:** ❌ **NOT PASSED** (Required: 70%)
|
||||
**Grade:** C+
|
||||
|
||||
### Score Breakdown
|
||||
- **Theory Questions (Q1-Q3):** 35/35 points ✅ (100%)
|
||||
- **Coding Questions (Q4-Q6):** 38/75 points ⚠️ (50.7%)
|
||||
- **Total:** 73/110 points (66.4%)
|
||||
|
||||
---
|
||||
|
||||
## 📚 Theory Section Analysis (Perfect Score!)
|
||||
|
||||
### Q1: Virtual Function Control ✅
|
||||
**Question:** How to prevent derived class from overriding a virtual function?
|
||||
**Your Answer:** A - Use the 'final' keyword
|
||||
**Result:** ✅ **CORRECT** (10/10 points)
|
||||
**Time:** 1 second
|
||||
|
||||
**Assessment:** Excellent understanding of C++11 features! The 'final' keyword is the correct modern C++ way to prevent further overriding.
|
||||
|
||||
### Q2: Rule of Five ✅
|
||||
**Question:** Which are true about the Rule of Five in modern C++?
|
||||
**Your Answer:** A, B, C (Copy constructor, Move constructor, Move assignment operator)
|
||||
**Result:** ✅ **CORRECT** (15/15 points)
|
||||
**Time:** 3 seconds
|
||||
|
||||
**Assessment:** Perfect understanding of the Rule of Five! You correctly identified all three special member functions and excluded the default constructor.
|
||||
|
||||
### Q3: Pure Virtual Functions ✅
|
||||
**Question:** Must pure virtual function be implemented in base class?
|
||||
**Your Answer:** False
|
||||
**Result:** ✅ **CORRECT** (10/10 points)
|
||||
**Time:** 1 second
|
||||
|
||||
**Assessment:** Excellent grasp of polymorphism! Pure virtual functions are implemented in derived classes, not the base class.
|
||||
|
||||
---
|
||||
|
||||
## 💻 Coding Section Analysis
|
||||
|
||||
### Q4: Recursive Factorial (18/20 points)
|
||||
|
||||
**Your Code:**
|
||||
```cpp
|
||||
long long factorial(unsigned int x)
|
||||
{
|
||||
if( x == 0 || x == 1) return 1;
|
||||
return x * factorial(x-1);
|
||||
}
|
||||
```
|
||||
|
||||
**Analysis:**
|
||||
✅ **Strengths:**
|
||||
- Perfect recursive logic
|
||||
- Correct base cases (0! = 1, 1! = 1)
|
||||
- Proper recursive call with x-1
|
||||
- Good return type (long long)
|
||||
|
||||
❌ **Issues:**
|
||||
- Parameter type: Used `unsigned int` instead of required `unsigned long long`
|
||||
- Function name: Should be lowercase `factorial`
|
||||
|
||||
**Test Results:**
|
||||
- factorial(0) → 1 ✅
|
||||
- factorial(1) → 1 ✅
|
||||
- factorial(5) → 120 ✅
|
||||
- factorial(10) → 3628800 ✅
|
||||
|
||||
**Score:** 18/20 points
|
||||
**Comments:**
|
||||
> Excellent recursive implementation! The logic is perfect and handles all edge cases correctly. Minor deduction for using 'unsigned int' instead of 'unsigned long long' as specified in requirements.
|
||||
|
||||
---
|
||||
|
||||
### Q5: Palindrome Checker (20/25 points)
|
||||
|
||||
**Your Code:**
|
||||
```cpp
|
||||
bool isPalindrome(string s)
|
||||
{
|
||||
int len = s.size();
|
||||
int i = 0, j =len -1;
|
||||
while(i < j){
|
||||
while(i < j && s[i] == ' ') i++;
|
||||
while(i < j && s[j] == ' ') j--;
|
||||
if(i >= j) return true;
|
||||
if(s[i] != s[j]) return false;
|
||||
i++;
|
||||
j--;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
**Analysis:**
|
||||
✅ **Strengths:**
|
||||
- Excellent two-pointer algorithm
|
||||
- Perfect space handling
|
||||
- Correct boundary checking
|
||||
- Good edge case handling
|
||||
|
||||
❌ **Issues:**
|
||||
- Missing case conversion (tolower)
|
||||
- Missing includes for string and cctype
|
||||
|
||||
**Test Results:**
|
||||
- "racecar" → true ✅
|
||||
- "hello" → false ✅
|
||||
- "A man a plan a canal Panama" → **FAIL** (case sensitivity)
|
||||
- "Race Car" → **FAIL** (case sensitivity)
|
||||
|
||||
**Score:** 20/25 points
|
||||
**Comments:**
|
||||
> Great algorithmic thinking with the two-pointer approach! The space handling is perfect. However, the function doesn't handle case conversion as required. You need to convert characters to lowercase before comparison using tolower().
|
||||
|
||||
---
|
||||
|
||||
### Q6: Vector2D Class (0/30 points)
|
||||
|
||||
**Your Code:** Not submitted (time ran out)
|
||||
|
||||
**Analysis:**
|
||||
❌ **Not Attempted:** No code submitted
|
||||
|
||||
**Required Implementation:**
|
||||
```cpp
|
||||
class Vector2D {
|
||||
private:
|
||||
double x, y;
|
||||
public:
|
||||
Vector2D(double x, double y) : x(x), y(y) {}
|
||||
|
||||
Vector2D operator+(const Vector2D& other) const {
|
||||
return Vector2D(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
double operator*(const Vector2D& other) const {
|
||||
return x * other.x + y * other.y;
|
||||
}
|
||||
|
||||
double magnitude() const {
|
||||
return sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
Vector2D normalize() const {
|
||||
double mag = magnitude();
|
||||
return Vector2D(x / mag, y / mag);
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
**Score:** 0/30 points
|
||||
**Comments:**
|
||||
> This was the most challenging question requiring class design and operator overloading. The Vector2D class needed: Constructor with x, y parameters, operator+ for vector addition, operator* for dot product, magnitude() method using sqrt(x² + y²), normalize() method returning unit vector. This is a significant portion of the exam (30 points). Consider practicing operator overloading and class design before retaking.
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Detailed Assessment
|
||||
|
||||
### **Strengths**
|
||||
1. **Excellent Theory Knowledge:** Perfect score on OOP concepts
|
||||
2. **Strong Algorithmic Thinking:** Two-pointer technique in palindrome
|
||||
3. **Solid Recursion Skills:** Factorial implementation is nearly perfect
|
||||
4. **Fast Problem Solving:** Theory questions answered quickly and correctly
|
||||
|
||||
### **Areas for Improvement**
|
||||
1. **Case Sensitivity:** Practice string manipulation with `tolower()`
|
||||
2. **Operator Overloading:** Study class design and operator overloading
|
||||
3. **Time Management:** Q6 was not attempted due to time constraints
|
||||
4. **Attention to Detail:** Parameter types and function names
|
||||
|
||||
### **Technical Skills Demonstrated**
|
||||
- ✅ C++11 features (final keyword)
|
||||
- ✅ Rule of Five understanding
|
||||
- ✅ Polymorphism concepts
|
||||
- ✅ Recursive programming
|
||||
- ✅ Two-pointer algorithms
|
||||
- ✅ String manipulation (partial)
|
||||
|
||||
### **Technical Skills Missing**
|
||||
- ❌ Operator overloading
|
||||
- ❌ Class design
|
||||
- ❌ Case conversion in strings
|
||||
- ❌ Mathematical vector operations
|
||||
|
||||
---
|
||||
|
||||
## 📈 Performance Comparison
|
||||
|
||||
### vs. C++ Easy Exam (Previous)
|
||||
- **Easy Exam:** 89.34% (PASSED)
|
||||
- **Intermediate Exam:** 66.4% (NOT PASSED)
|
||||
- **Gap:** -22.94 percentage points
|
||||
|
||||
**Analysis:** The jump from easy to intermediate is significant. While you mastered basic C++ concepts, intermediate-level OOP and operator overloading require additional study.
|
||||
|
||||
---
|
||||
|
||||
## 🎓 Learning Recommendations
|
||||
|
||||
### **Immediate Actions (Next 1-2 weeks)**
|
||||
1. **Study Operator Overloading:**
|
||||
- Review C++ Learning Plan Module 2.3
|
||||
- Practice basic operator overloading (+, -, *, /)
|
||||
- Implement simple classes with operators
|
||||
|
||||
2. **Practice String Manipulation:**
|
||||
- Study `tolower()`, `toupper()` functions
|
||||
- Practice case-insensitive string comparison
|
||||
- Review `<cctype>` header functions
|
||||
|
||||
3. **Class Design Practice:**
|
||||
- Implement simple classes with constructors
|
||||
- Practice const member functions
|
||||
- Study encapsulation principles
|
||||
|
||||
### **Medium-term Goals (Next month)**
|
||||
1. **Complete C++ Phase 2 Modules:**
|
||||
- Module 2.3: Operator Overloading (CRITICAL)
|
||||
- Module 2.4: Inheritance & Polymorphism
|
||||
- Module 2.5: Virtual Functions (you know this!)
|
||||
|
||||
2. **Practice Projects:**
|
||||
- Implement a Point2D class
|
||||
- Create a Fraction class with operators
|
||||
- Build a simple String class
|
||||
|
||||
3. **Mathematical Programming:**
|
||||
- Practice vector mathematics
|
||||
- Study geometric calculations
|
||||
- Implement basic linear algebra
|
||||
|
||||
### **Retake Strategy**
|
||||
**When to Retake:** After completing Module 2.3 and practicing operator overloading
|
||||
|
||||
**Focus Areas:**
|
||||
1. **Q6 (Vector2D):** 30 points - highest impact
|
||||
2. **Q5 (Palindrome):** Fix case sensitivity (+5 points)
|
||||
3. **Q4 (Factorial):** Minor parameter type fix (+2 points)
|
||||
|
||||
**Target Score:** 85+ points (77%+) for solid intermediate level
|
||||
|
||||
---
|
||||
|
||||
## 🔗 Integration with Learning Plan
|
||||
|
||||
### **Current Progress**
|
||||
- **Phase 1:** ✅ COMPLETED (Basic C++)
|
||||
- **Phase 2:** 🔄 IN PROGRESS (OOP)
|
||||
- Module 2.1: Classes & Objects ✅
|
||||
- Module 2.2: Advanced Constructors ✅
|
||||
- Module 2.3: Operator Overloading ❌ **NEEDS WORK**
|
||||
- Module 2.4: Inheritance & Polymorphism 🔄
|
||||
- Module 2.5: Virtual Functions ✅
|
||||
|
||||
### **Next Steps in Learning Plan**
|
||||
1. **Focus on Module 2.3:** Operator Overloading
|
||||
2. **Complete Module 2.4:** Inheritance & Polymorphism
|
||||
3. **Review Module 2.5:** Virtual Functions (reinforce)
|
||||
4. **Move to Module 2.6:** Templates Basics
|
||||
|
||||
### **Prerequisites for Advanced C++**
|
||||
Before moving to Phase 3 (Modern C++), ensure:
|
||||
- ✅ Operator overloading mastery
|
||||
- ✅ Class design proficiency
|
||||
- ✅ Inheritance understanding
|
||||
- ✅ Polymorphism implementation
|
||||
|
||||
---
|
||||
|
||||
## 📊 Score Analysis
|
||||
|
||||
### **Question Difficulty vs Performance**
|
||||
| Question | Difficulty | Points | Your Score | Performance |
|
||||
|----------|------------|--------|------------|-------------|
|
||||
| Q1 (final) | Easy | 10 | 10 | ✅ Perfect |
|
||||
| Q2 (Rule of Five) | Medium | 15 | 15 | ✅ Perfect |
|
||||
| Q3 (Pure Virtual) | Easy | 10 | 10 | ✅ Perfect |
|
||||
| Q4 (Factorial) | Medium | 20 | 18 | ✅ Good |
|
||||
| Q5 (Palindrome) | Medium | 25 | 20 | ⚠️ Needs work |
|
||||
| Q6 (Vector2D) | Hard | 30 | 0 | ❌ Not attempted |
|
||||
|
||||
### **Time Management Analysis**
|
||||
- **Theory Questions:** 5 seconds total (excellent)
|
||||
- **Q4 (Factorial):** 1 minute 46 seconds (good)
|
||||
- **Q5 (Palindrome):** 5 minutes 16 seconds (reasonable)
|
||||
- **Q6 (Vector2D):** Not attempted (time ran out)
|
||||
|
||||
**Recommendation:** Allocate more time for complex coding questions (Q6 needs 15-20 minutes).
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Final Assessment
|
||||
|
||||
### **Overall Grade: C+ (66.4%)**
|
||||
|
||||
**Strengths:**
|
||||
- Excellent theoretical knowledge
|
||||
- Good algorithmic thinking
|
||||
- Solid recursion skills
|
||||
- Fast problem-solving ability
|
||||
|
||||
**Weaknesses:**
|
||||
- Operator overloading (critical gap)
|
||||
- Case sensitivity handling
|
||||
- Time management for complex problems
|
||||
- Attention to specification details
|
||||
|
||||
### **Recommendation:**
|
||||
**RETRY AFTER STUDY** - You're very close to passing (66.4% vs 70% required). Focus on operator overloading and string manipulation, then retake. With proper preparation, you should easily achieve 80%+.
|
||||
|
||||
### **Next Exam Target:**
|
||||
- **Goal:** 85+ points (77%+)
|
||||
- **Timeline:** 2-3 weeks of focused study
|
||||
- **Focus:** Module 2.3 (Operator Overloading)
|
||||
|
||||
---
|
||||
|
||||
**Assessment completed:** October 22, 2025
|
||||
**Assessor:** AI Tutor System
|
||||
**Next Review:** After retake attempt
|
||||
|
||||
**Keep up the excellent work on theory! Focus on practical implementation skills. 🚀**
|
||||
@@ -0,0 +1,75 @@
|
||||
# C++ Intermediate Exam Assessment (Latest Attempt)
|
||||
|
||||
Attempt ID: attempt-20251022-110557
|
||||
Submitted: 2025-10-22 11:17:27Z
|
||||
Score: 68 / 110 (61.82%) — NOT PASSED (Required: 70%)
|
||||
|
||||
## Breakdown
|
||||
- Theory: 30/35
|
||||
- Q1: 10/10 — Correct (final keyword)
|
||||
- Q2: 10/15 — Selected A,B,C,D; D is incorrect. Partial credit
|
||||
- Q3: 10/10 — Correct (pure virtual not implemented in base class)
|
||||
- Coding: 38/75
|
||||
- Q4: 20/20 — Correct recursion, proper return type
|
||||
- Q5: 10/25 — Case handling incorrect; index bug
|
||||
- Q6: 8/30 — Typo and API/const-correctness issues
|
||||
|
||||
## Strengths
|
||||
- Strong theoretical understanding of modern C++ OOP concepts
|
||||
- Correct recursive thinking (Q4)
|
||||
- Good grasp of palindrome two-pointer structure
|
||||
|
||||
## Weaknesses / Issues Found
|
||||
- Rule of Five detail: default constructor is not part of the five
|
||||
- Q5: Case normalization and index correctness
|
||||
- j must start at size()-1
|
||||
- std::string has no lower(); use std::tolower on characters (cast to unsigned char)
|
||||
- Q6: Class design and operators
|
||||
- Typo: dobule
|
||||
- Use initializer-list ctor; const correctness on operators
|
||||
- operator+ and operator* should take const Vector2D& and be const
|
||||
- normalize() should handle zero magnitude
|
||||
|
||||
## Targeted Fixes
|
||||
- Q5: Implement case-insensitive compare:
|
||||
```cpp
|
||||
bool isPalindrome(std::string s) {
|
||||
int i = 0, j = static_cast<int>(s.size()) - 1;
|
||||
auto lower = [](unsigned char c){ return std::tolower(c); };
|
||||
while (i < j) {
|
||||
while (i < j && s[i] == ' ') ++i;
|
||||
while (i < j && s[j] == ' ') --j;
|
||||
if (i >= j) return true;
|
||||
if (lower((unsigned char)s[i]) != lower((unsigned char)s[j])) return false;
|
||||
++i; --j;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
```
|
||||
- Q6: Revised Vector2D
|
||||
```cpp
|
||||
class Vector2D {
|
||||
double x, y;
|
||||
public:
|
||||
Vector2D(double x, double y) : x(x), y(y) {}
|
||||
Vector2D operator+(const Vector2D& o) const { return {x + o.x, y + o.y}; }
|
||||
double operator*(const Vector2D& o) const { return x * o.x + y * o.y; }
|
||||
double magnitude() const { return std::sqrt(x*x + y*y); }
|
||||
Vector2D normalize() const {
|
||||
double m = magnitude();
|
||||
return (m > 0) ? Vector2D(x/m, y/m) : Vector2D(0, 0);
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
## Next Steps (2 weeks)
|
||||
1. Revisit Rule of Five specifics (what are the five, when to define)
|
||||
2. Practice string normalization and validation patterns
|
||||
3. Implement 3 small classes with operators (Point2D, Fraction, Complex)
|
||||
4. Retake the intermediate exam after fixes; target ≥ 80%
|
||||
|
||||
## Resources
|
||||
- cppreference: special member functions, Rule of Five
|
||||
- Effective Modern C++ (Scott Meyers): move semantics
|
||||
- String handling & std::tolower pitfalls (unsigned char)
|
||||
|
||||
Reference in New Issue
Block a user