18 KiB
C++ Advanced Learning - Master Plan
🎯 Goal: C++ Expert Mastery
This comprehensive plan will guide you from fundamentals to expert-level C++ development, covering everything from basic syntax to modern C++23 features, systems programming, and high-performance applications.
📊 Learning Journey Overview
Total Duration: 14-20 months (depending on pace) Target Level: Expert C++ Developer Daily Commitment: 2-4 hours recommended Prerequisites: Basic programming knowledge helpful but not required
🗺️ Learning Path Structure
Phase 1: C++ Foundations (2-3 months)
└─> Syntax, Data Types, Control Flow, Functions
Phase 2: Object-Oriented C++ (3-4 months)
└─> Classes, Inheritance, Polymorphism, Templates
Phase 3: Modern C++ (4-5 months)
└─> C++11/14/17/20/23, Smart Pointers, Move Semantics, Lambda
Phase 4: Advanced C++ (4-5 months)
└─> Memory Management, Concurrency, STL Mastery, Performance
Phase 5: Expert C++ (3-4 months)
└─> Design Patterns, Best Practices, Systems Programming
Phase 6: Specialization (Ongoing)
└─> Choose your domain (Game Dev, Systems, HPC, Embedded, etc.)
📚 Learning Modules Breakdown
Phase 1: C++ Foundations (Beginner)
Duration: 2-3 months | Difficulty: ⭐⭐☆☆☆
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Module 1.1: Getting Started (1 week)
- Development Environment (VS Code, Visual Studio, CLion)
- Compiler Setup (GCC, Clang, MSVC)
- Build Tools (Make, CMake)
- First Program (Hello World)
- Compilation Process
- Debugging Basics (gdb, lldb)
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Module 1.2: Basic Syntax & Types (2 weeks)
- Variables & Constants
- Fundamental Data Types (int, float, double, char, bool)
- Type Modifiers (signed, unsigned, short, long)
- Operators (Arithmetic, Relational, Logical, Bitwise)
- Type Conversion & Casting
- Auto Type Deduction
- sizeof Operator
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Module 1.3: Control Flow (2 weeks)
- if/else Statements
- switch Statements
- Ternary Operator
- while & do-while Loops
- for Loops
- Range-based for (C++11)
- break, continue, goto
- Nested Control Structures
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Module 1.4: Functions (2 weeks)
- Function Declaration & Definition
- Parameters & Arguments
- Return Types & Return by Value
- Function Overloading
- Default Arguments
- Inline Functions
- Recursion
- Function Prototypes
-
Module 1.5: Arrays & Strings (2 weeks)
- C-style Arrays
- Multi-dimensional Arrays
- C-style Strings (char arrays)
- std::string Class
- String Operations
- String Manipulation
- C++17 string_view
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Module 1.6: Pointers & References (3 weeks)
- Pointer Basics
- Pointer Arithmetic
- Pointers and Arrays
- Pointer to Pointer
- void Pointers
- Function Pointers
- References vs Pointers
- const with Pointers/References
- nullptr (C++11)
Phase 2: Object-Oriented C++ (Intermediate)
Duration: 3-4 months | Difficulty: ⭐⭐⭐☆☆
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Module 2.1: Classes & Objects (3 weeks)
- Class Definition
- Access Specifiers (public, private, protected)
- Member Functions
- Constructors & Destructors
- this Pointer
- Static Members
- Friend Functions & Classes
- Nested Classes
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Module 2.2: Advanced Constructors (2 weeks)
- Default Constructor
- Parameterized Constructor
- Copy Constructor
- Move Constructor (C++11)
- Constructor Delegation (C++11)
- Converting Constructors
- explicit Keyword
- Initializer Lists
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Module 2.3: Operator Overloading (2 weeks)
- Overloadable Operators
- Member vs Non-member Overloading
- Arithmetic Operators
- Comparison Operators
- Stream Operators (<<, >>)
- Subscript Operator []
- Assignment Operator
- Increment/Decrement Operators
-
Module 2.4: Inheritance (3 weeks)
- Single Inheritance
- Access Control in Inheritance
- Multiple Inheritance
- Virtual Inheritance
- Constructor/Destructor in Inheritance
- Protected Members
- Order of Construction/Destruction
- Inheritance Hierarchies
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Module 2.5: Polymorphism (3 weeks)
- Compile-time vs Runtime Polymorphism
- Virtual Functions
- Pure Virtual Functions
- Abstract Classes
- Virtual Destructors
- override & final (C++11)
- Virtual Function Tables (vtable)
- Dynamic Binding
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Module 2.6: Templates Basics (3 weeks)
- Function Templates
- Class Templates
- Template Specialization
- Non-type Template Parameters
- Default Template Arguments
- Template Template Parameters
- typename vs class
- Template Instantiation
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Module 2.7: Exception Handling (2 weeks)
- try-catch Blocks
- throw Statement
- Standard Exception Classes
- Custom Exceptions
- Exception Specifications (deprecated)
- noexcept (C++11)
- RAII Pattern
- Exception Safety Guarantees
Phase 3: Modern C++ (Advanced)
Duration: 4-5 months | Difficulty: ⭐⭐⭐⭐☆
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Module 3.1: Memory Management (3 weeks)
- Stack vs Heap
- new & delete Operators
- Memory Leaks
- new[] & delete[]
- Placement new
- Memory Alignment
- Custom Allocators
- Memory Pool Pattern
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Module 3.2: Smart Pointers (3 weeks)
- unique_ptr
- shared_ptr
- weak_ptr
- make_unique & make_shared
- Custom Deleters
- Circular Reference Problem
- Smart Pointer Casts
- When to Use Which
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Module 3.3: Move Semantics (3 weeks)
- lvalue vs rvalue
- rvalue References (&&)
- std::move
- Perfect Forwarding
- std::forward
- Move Constructor
- Move Assignment
- Return Value Optimization (RVO)
-
Module 3.4: Lambda Expressions (2 weeks)
- Lambda Syntax
- Capture Clauses ([=], [&], [this])
- Generic Lambdas (C++14)
- Init Capture (C++14)
- Lambda as Function Arguments
- Closure Types
- mutable Lambdas
- Recursive Lambdas
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Module 3.5: STL - Containers (4 weeks)
- Sequence Containers (vector, deque, list, forward_list, array)
- Associative Containers (set, map, multiset, multimap)
- Unordered Containers (unordered_set, unordered_map)
- Container Adaptors (stack, queue, priority_queue)
- span (C++20)
- Container Comparison & Selection
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Module 3.6: STL - Algorithms (3 weeks)
- Non-modifying Algorithms (find, count, search)
- Modifying Algorithms (copy, transform, replace)
- Sorting Algorithms (sort, stable_sort, partial_sort)
- Binary Search Algorithms
- Heap Algorithms
- Min/Max Algorithms
- Numeric Algorithms
- Ranges (C++20)
-
Module 3.7: STL - Iterators (2 weeks)
- Iterator Categories
- Input/Output Iterators
- Forward/Bidirectional Iterators
- Random Access Iterators
- Iterator Adaptors (reverse, insert, stream)
- Iterator Traits
- Custom Iterators
- std::ranges (C++20)
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Module 3.8: Template Metaprogramming (3 weeks)
- Template Specialization
- Variadic Templates (C++11)
- SFINAE
- Type Traits
- std::enable_if
- if constexpr (C++17)
- Concepts (C++20)
- Compile-time Computation
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Module 3.9: C++11/14/17/20/23 Features (4 weeks)
- C++11: auto, decltype, constexpr, nullptr
- C++14: Generic lambdas, digit separators
- C++17: Structured bindings, fold expressions, std::optional
- C++20: Concepts, ranges, coroutines, modules
- C++23: std::expected, deducing this, multidimensional subscript
- Feature Adoption & Migration
Phase 4: Advanced C++ (Expert)
Duration: 4-5 months | Difficulty: ⭐⭐⭐⭐⭐
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Module 4.1: Concurrency (4 weeks)
- std::thread
- Mutexes & Locks
- Condition Variables
- std::atomic
- Memory Ordering
- std::future & std::promise
- std::async
- Thread-safe Data Structures
- Lock-free Programming
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Module 4.2: Advanced Templates (3 weeks)
- Template Argument Deduction
- Template Aliases
- CRTP (Curiously Recurring Template Pattern)
- Policy-based Design
- Tag Dispatching
- Expression Templates
- Template Concepts (C++20)
- Constraints & Requires
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Module 4.3: Performance Optimization (4 weeks)
- Profiling Tools (gprof, Valgrind, perf)
- Cache Optimization
- Branch Prediction
- SIMD Programming
- Compiler Optimizations
- Link-time Optimization (LTO)
- Profile-guided Optimization (PGO)
- Inline Assembly
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Module 4.4: File I/O & Streams (2 weeks)
- iostream Library
- File Streams (ifstream, ofstream, fstream)
- String Streams
- Stream Manipulators
- Stream States
- Binary I/O
- Memory-mapped Files
- std::filesystem (C++17)
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Module 4.5: Build Systems (2 weeks)
- CMake Advanced
- Make & Makefiles
- Package Managers (Conan, vcpkg)
- Cross-platform Building
- Static vs Dynamic Libraries
- Precompiled Headers
- Unity Builds
- Build Optimization
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Module 4.6: Testing & Debugging (3 weeks)
- Unit Testing (Google Test, Catch2)
- Test-driven Development
- Mocking (Google Mock)
- Debugging Tools (gdb, lldb, Visual Studio debugger)
- Address Sanitizer
- Memory Sanitizer
- Thread Sanitizer
- Undefined Behavior Sanitizer
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Module 4.7: Design Patterns (4 weeks)
- Creational Patterns (Singleton, Factory, Builder, Prototype)
- Structural Patterns (Adapter, Bridge, Composite, Decorator)
- Behavioral Patterns (Observer, Strategy, Template Method, Visitor)
- Modern C++ Idioms
- RAII Pattern
- Pimpl Idiom
- CRTP Applications
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Module 4.8: Const Correctness & Best Practices (2 weeks)
- const Keyword Usage
- const Member Functions
- mutable Keyword
- constexpr Functions (C++11)
- consteval (C++20)
- constinit (C++20)
- Code Style Guidelines
- Core Guidelines
Phase 5: Expert C++ (Master Level)
Duration: 3-4 months | Difficulty: ⭐⭐⭐⭐⭐
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Module 5.1: Advanced Memory (3 weeks)
- Custom Memory Allocators
- Memory Pools
- Object Pools
- Small Object Allocation
- Garbage Collection Techniques
- Memory Debugging
- Memory Profiling
- Cache-friendly Data Structures
-
Module 5.2: Preprocessor & Macros (2 weeks)
- Preprocessor Directives
- Macro Functions
- Conditional Compilation
- Include Guards vs #pragma once
- Variadic Macros
- X-Macros Pattern
- When to Avoid Macros
- Modern Alternatives
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Module 5.3: Type System Deep Dive (3 weeks)
- Type Categories
- Type Deduction Rules
- decltype & declval
- std::decay
- Reference Collapsing
- Universal References
- Type Erasure
- Type Punning
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Module 5.4: Undefined Behavior (2 weeks)
- Common UB Patterns
- Integer Overflow
- Out-of-bounds Access
- Dereferencing Invalid Pointers
- Data Races
- Use-after-free
- UB Sanitizers
- Defensive Programming
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Module 5.5: ABI & Binary Compatibility (2 weeks)
- Application Binary Interface
- Name Mangling
- extern "C"
- ODR (One Definition Rule)
- Symbol Visibility
- Dynamic Loading
- Plugin Architecture
- Versioning Strategies
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Module 5.6: Embedded & Low-level (3 weeks)
- Bit Manipulation
- Hardware Interfacing
- Memory-mapped I/O
- Volatile Keyword
- Inline Assembly
- Bare-metal Programming
- Real-time Constraints
- Embedded Best Practices
Phase 6: Specializations (Choose Your Path)
Duration: Ongoing | Difficulty: ⭐⭐⭐⭐⭐
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Specialization A: Game Development
- Game Engine Architecture
- Entity Component Systems
- Graphics Programming (OpenGL, Vulkan, DirectX)
- Physics Engines
- Audio Programming
- Networking for Games
- Game Optimization
- Popular Engines (Unreal, Unity C++ scripting)
-
Specialization B: Systems Programming
- Operating System Concepts
- System Calls
- Process Management
- Inter-process Communication
- Memory Management
- File Systems
- Device Drivers
- Kernel Programming
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Specialization C: High-Performance Computing
- Parallel Algorithms
- CUDA Programming
- OpenMP
- MPI (Message Passing Interface)
- Vectorization
- GPU Programming
- Distributed Computing
- Performance Analysis
-
Specialization D: Financial Systems
- Low-latency Trading Systems
- Fixed-point Arithmetic
- Concurrent Data Structures
- Lock-free Programming
- Cache Optimization
- Network Programming
- Real-time Requirements
- Market Data Processing
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Specialization E: Embedded Systems
- Microcontroller Programming
- RTOS (Real-Time OS)
- Hardware Abstraction Layers
- Device Drivers
- Protocol Implementations
- Power Optimization
- Safety-critical Systems
- IoT Applications
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Specialization F: Graphics & Rendering
- OpenGL/Vulkan/DirectX
- Shader Programming (GLSL, HLSL)
- Ray Tracing
- 3D Math
- Texture Mapping
- Scene Graphs
- Animation Systems
- GUI Frameworks (Qt, wxWidgets)
📈 Progress Tracking
Mastery Levels
- Level 0: Unfamiliar - Never encountered
- Level 1: Aware - Basic understanding, need heavy documentation
- Level 2: Competent - Can use with documentation
- Level 3: Proficient - Use confidently without documentation
- Level 4: Expert - Can teach, optimize, solve complex problems
Weekly Goals
- Complete 1-2 modules per month
- Code daily (1-2 hours minimum)
- Build 1 small project per week
- Read C++ source code (STL, Boost)
- Contribute to open source monthly
Monthly Assessments
- Take comprehensive exam covering month's topics
- Build one medium project
- Code review own and others' code
- Write blog post or documentation
🎓 Learning Resources
Books (Essential Reading)
- "C++ Primer" by Stanley Lippman - Comprehensive introduction
- "Effective C++" by Scott Meyers - Best practices (series of 3 books)
- "The C++ Programming Language" by Bjarne Stroustrup - By creator
- "C++ Concurrency in Action" by Anthony Williams - Threading
- "Modern C++ Design" by Andrei Alexandrescu - Advanced templates
- "Exceptional C++" by Herb Sutter - Problem solving
- "C++17 STL Cookbook" by Jacek Galowicz - Modern STL
Online Resources
- cppreference.com - Best C++ reference
- isocpp.org - ISO C++ website
- CppCon talks (YouTube)
- Meeting C++ conference videos
- Compiler Explorer (godbolt.org)
- Quick Bench (quick-bench.com)
Practice Platforms
- LeetCode - Algorithms
- HackerRank - C++ challenges
- Codewars - C++ kata
- Project Euler - Mathematical problems
- Exercism - Mentored practice
🏆 Milestones & Achievements
Milestone 1: C++ Basics Complete (Month 2-3)
- ✅ Understand syntax, pointers, references
- ✅ Write basic programs with functions
- ✅ Manage memory manually
- ✅ Use arrays and strings
- 🎯 Project: CLI utility (file processor, calculator)
Milestone 2: OOP Mastery (Month 5-7)
- ✅ Master classes, inheritance, polymorphism
- ✅ Use templates effectively
- ✅ Handle exceptions properly
- ✅ Overload operators
- 🎯 Project: Container class library
Milestone 3: Modern C++ (Month 9-12)
- ✅ Use smart pointers exclusively
- ✅ Apply move semantics
- ✅ Master STL containers/algorithms
- ✅ Write template metaprograms
- 🎯 Project: Custom data structure library
Milestone 4: Advanced C++ (Month 13-17)
- ✅ Write thread-safe concurrent code
- ✅ Optimize performance
- ✅ Master build systems
- ✅ Write comprehensive tests
- 🎯 Project: Multi-threaded application
Milestone 5: Expert Level (Month 18-20)
- ✅ Understand C++ internals
- ✅ Write production-quality code
- ✅ Master chosen specialization
- ✅ Contribute to major projects
- 🎯 Project: Complete application in specialization
📝 Assessment Strategy
Weekly Quizzes
- 10-15 questions on week's topics
- Mix of theory and code analysis
- "I don't know" option for honesty
Monthly Comprehensive Exams
- 30-50 questions
- Code writing exercises
- Debugging challenges
- Performance analysis
Project Assessments
- Code quality review
- Memory leak detection
- Performance profiling
- Best practices adherence
Continuous
- Track study time
- Monitor quiz/exam scores
- Identify weak areas
- Adjust pace as needed
🚀 Getting Started
Week 1 Action Plan
- Install compiler (GCC/Clang/MSVC)
- Set up IDE (VS Code/Visual Studio/CLion)
- Write and compile first program
- Learn basic debugging
- Take first quiz on basics
Daily Study Routine
- Morning (30 min): Read theory/documentation
- Afternoon (90 min): Hands-on coding practice
- Evening (30 min): Review, quiz, or project work
Weekend Activities
- Build projects
- Read C++ source code (STL, Boost)
- Watch CppCon talks
- Contribute to open source
💡 Learning Tips
- Master Pointers Early: They're fundamental to C++
- Use Compiler Warnings: Enable -Wall -Wextra
- Read STL Source: Best way to learn advanced techniques
- Profile, Don't Guess: Use profiling tools
- Understand Memory: Crucial for C++ mastery
- Modern > Legacy: Focus on C++11 and later
- Practice Daily: Consistency is key
- Join Community: r/cpp, C++ Slack, Discord
🔗 Next Steps
- Review detailed modules in
01_KNOWLEDGE_GRAPH.md - Assess your level in
02_INITIAL_ASSESSMENT.md - Follow weekly schedule in
03_WEEKLY_SCHEDULE.md(coming soon) - Track progress in
04_PROGRESS_TRACKER.md(coming soon) - Start with Module 1.1
Remember: C++ is complex and powerful. Take your time to deeply understand each concept. The learning curve is steep, but the rewards are immense! 💪🚀