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learning_plans/cpp/00_CPP_MASTER_PLAN.md
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# C++ Advanced Learning - Master Plan
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## 🎯 Goal: C++ Expert Mastery
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This comprehensive plan will guide you from fundamentals to expert-level C++ development, covering everything from basic syntax to modern C++23 features, systems programming, and high-performance applications.
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## 📊 Learning Journey Overview
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**Total Duration:** 14-20 months (depending on pace)
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**Target Level:** Expert C++ Developer
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**Daily Commitment:** 2-4 hours recommended
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**Prerequisites:** Basic programming knowledge helpful but not required
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## 🗺️ Learning Path Structure
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```
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Phase 1: C++ Foundations (2-3 months)
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└─> Syntax, Data Types, Control Flow, Functions
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Phase 2: Object-Oriented C++ (3-4 months)
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└─> Classes, Inheritance, Polymorphism, Templates
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Phase 3: Modern C++ (4-5 months)
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└─> C++11/14/17/20/23, Smart Pointers, Move Semantics, Lambda
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Phase 4: Advanced C++ (4-5 months)
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└─> Memory Management, Concurrency, STL Mastery, Performance
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Phase 5: Expert C++ (3-4 months)
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└─> Design Patterns, Best Practices, Systems Programming
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Phase 6: Specialization (Ongoing)
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└─> Choose your domain (Game Dev, Systems, HPC, Embedded, etc.)
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```
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## 📚 Learning Modules Breakdown
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### Phase 1: C++ Foundations (Beginner)
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**Duration:** 2-3 months | **Difficulty:** ⭐⭐☆☆☆
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1. **Module 1.1: Getting Started** (1 week)
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- Development Environment (VS Code, Visual Studio, CLion)
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- Compiler Setup (GCC, Clang, MSVC)
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- Build Tools (Make, CMake)
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- First Program (Hello World)
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- Compilation Process
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- Debugging Basics (gdb, lldb)
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2. **Module 1.2: Basic Syntax & Types** (2 weeks)
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- Variables & Constants
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- Fundamental Data Types (int, float, double, char, bool)
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- Type Modifiers (signed, unsigned, short, long)
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- Operators (Arithmetic, Relational, Logical, Bitwise)
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- Type Conversion & Casting
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- Auto Type Deduction
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- sizeof Operator
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3. **Module 1.3: Control Flow** (2 weeks)
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- if/else Statements
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- switch Statements
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- Ternary Operator
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- while & do-while Loops
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- for Loops
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- Range-based for (C++11)
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- break, continue, goto
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- Nested Control Structures
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4. **Module 1.4: Functions** (2 weeks)
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- Function Declaration & Definition
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- Parameters & Arguments
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- Return Types & Return by Value
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- Function Overloading
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- Default Arguments
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- Inline Functions
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- Recursion
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- Function Prototypes
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5. **Module 1.5: Arrays & Strings** (2 weeks)
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- C-style Arrays
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- Multi-dimensional Arrays
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- C-style Strings (char arrays)
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- std::string Class
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- String Operations
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- String Manipulation
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- C++17 string_view
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6. **Module 1.6: Pointers & References** (3 weeks)
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- Pointer Basics
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- Pointer Arithmetic
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- Pointers and Arrays
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- Pointer to Pointer
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- void Pointers
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- Function Pointers
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- References vs Pointers
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- const with Pointers/References
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- nullptr (C++11)
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---
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### Phase 2: Object-Oriented C++ (Intermediate)
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**Duration:** 3-4 months | **Difficulty:** ⭐⭐⭐☆☆
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7. **Module 2.1: Classes & Objects** (3 weeks)
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- Class Definition
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- Access Specifiers (public, private, protected)
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- Member Functions
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- Constructors & Destructors
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- this Pointer
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- Static Members
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- Friend Functions & Classes
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- Nested Classes
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8. **Module 2.2: Advanced Constructors** (2 weeks)
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- Default Constructor
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- Parameterized Constructor
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- Copy Constructor
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- Move Constructor (C++11)
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- Constructor Delegation (C++11)
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- Converting Constructors
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- explicit Keyword
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- Initializer Lists
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9. **Module 2.3: Operator Overloading** (2 weeks)
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- Overloadable Operators
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- Member vs Non-member Overloading
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- Arithmetic Operators
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- Comparison Operators
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- Stream Operators (<<, >>)
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- Subscript Operator []
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- Assignment Operator
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- Increment/Decrement Operators
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10. **Module 2.4: Inheritance** (3 weeks)
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- Single Inheritance
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- Access Control in Inheritance
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- Multiple Inheritance
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- Virtual Inheritance
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- Constructor/Destructor in Inheritance
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- Protected Members
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- Order of Construction/Destruction
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- Inheritance Hierarchies
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11. **Module 2.5: Polymorphism** (3 weeks)
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- Compile-time vs Runtime Polymorphism
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- Virtual Functions
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- Pure Virtual Functions
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- Abstract Classes
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- Virtual Destructors
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- override & final (C++11)
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- Virtual Function Tables (vtable)
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- Dynamic Binding
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12. **Module 2.6: Templates Basics** (3 weeks)
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- Function Templates
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- Class Templates
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- Template Specialization
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- Non-type Template Parameters
|
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- Default Template Arguments
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- Template Template Parameters
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- typename vs class
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- Template Instantiation
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13. **Module 2.7: Exception Handling** (2 weeks)
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- try-catch Blocks
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- throw Statement
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- Standard Exception Classes
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- Custom Exceptions
|
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- Exception Specifications (deprecated)
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- noexcept (C++11)
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- RAII Pattern
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- Exception Safety Guarantees
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---
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### Phase 3: Modern C++ (Advanced)
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**Duration:** 4-5 months | **Difficulty:** ⭐⭐⭐⭐☆
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14. **Module 3.1: Memory Management** (3 weeks)
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- Stack vs Heap
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- new & delete Operators
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- Memory Leaks
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- new[] & delete[]
|
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- Placement new
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- Memory Alignment
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- Custom Allocators
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- Memory Pool Pattern
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15. **Module 3.2: Smart Pointers** (3 weeks)
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- unique_ptr
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- shared_ptr
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- weak_ptr
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- make_unique & make_shared
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- Custom Deleters
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- Circular Reference Problem
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- Smart Pointer Casts
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- When to Use Which
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16. **Module 3.3: Move Semantics** (3 weeks)
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- lvalue vs rvalue
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- rvalue References (&&)
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- std::move
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- Perfect Forwarding
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- std::forward
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- Move Constructor
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- Move Assignment
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- Return Value Optimization (RVO)
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17. **Module 3.4: Lambda Expressions** (2 weeks)
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- Lambda Syntax
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- Capture Clauses ([=], [&], [this])
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- Generic Lambdas (C++14)
|
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- Init Capture (C++14)
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- Lambda as Function Arguments
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- Closure Types
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- mutable Lambdas
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- Recursive Lambdas
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18. **Module 3.5: STL - Containers** (4 weeks)
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- Sequence Containers (vector, deque, list, forward_list, array)
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- Associative Containers (set, map, multiset, multimap)
|
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- Unordered Containers (unordered_set, unordered_map)
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- Container Adaptors (stack, queue, priority_queue)
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- span (C++20)
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- Container Comparison & Selection
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19. **Module 3.6: STL - Algorithms** (3 weeks)
|
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- Non-modifying Algorithms (find, count, search)
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- Modifying Algorithms (copy, transform, replace)
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- Sorting Algorithms (sort, stable_sort, partial_sort)
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- Binary Search Algorithms
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- Heap Algorithms
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- Min/Max Algorithms
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- Numeric Algorithms
|
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- Ranges (C++20)
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20. **Module 3.7: STL - Iterators** (2 weeks)
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- Iterator Categories
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- Input/Output Iterators
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- Forward/Bidirectional Iterators
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- Random Access Iterators
|
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- Iterator Adaptors (reverse, insert, stream)
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- Iterator Traits
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- Custom Iterators
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- std::ranges (C++20)
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21. **Module 3.8: Template Metaprogramming** (3 weeks)
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- Template Specialization
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- Variadic Templates (C++11)
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- SFINAE
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- Type Traits
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- std::enable_if
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- if constexpr (C++17)
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- Concepts (C++20)
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- Compile-time Computation
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22. **Module 3.9: C++11/14/17/20/23 Features** (4 weeks)
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- C++11: auto, decltype, constexpr, nullptr
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- C++14: Generic lambdas, digit separators
|
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- C++17: Structured bindings, fold expressions, std::optional
|
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- C++20: Concepts, ranges, coroutines, modules
|
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- C++23: std::expected, deducing this, multidimensional subscript
|
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- Feature Adoption & Migration
|
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|
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---
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### Phase 4: Advanced C++ (Expert)
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**Duration:** 4-5 months | **Difficulty:** ⭐⭐⭐⭐⭐
|
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|
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23. **Module 4.1: Concurrency** (4 weeks)
|
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- std::thread
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- Mutexes & Locks
|
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- Condition Variables
|
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- std::atomic
|
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- Memory Ordering
|
||||
- std::future & std::promise
|
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- std::async
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- Thread-safe Data Structures
|
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- Lock-free Programming
|
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|
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24. **Module 4.2: Advanced Templates** (3 weeks)
|
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- Template Argument Deduction
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- Template Aliases
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- CRTP (Curiously Recurring Template Pattern)
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- Policy-based Design
|
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- Tag Dispatching
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- Expression Templates
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- Template Concepts (C++20)
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- Constraints & Requires
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|
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25. **Module 4.3: Performance Optimization** (4 weeks)
|
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- Profiling Tools (gprof, Valgrind, perf)
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- Cache Optimization
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- Branch Prediction
|
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- SIMD Programming
|
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- Compiler Optimizations
|
||||
- Link-time Optimization (LTO)
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- Profile-guided Optimization (PGO)
|
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- Inline Assembly
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|
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26. **Module 4.4: File I/O & Streams** (2 weeks)
|
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- iostream Library
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- File Streams (ifstream, ofstream, fstream)
|
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- String Streams
|
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- Stream Manipulators
|
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- Stream States
|
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- Binary I/O
|
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- Memory-mapped Files
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- std::filesystem (C++17)
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|
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27. **Module 4.5: Build Systems** (2 weeks)
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- CMake Advanced
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- Make & Makefiles
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- Package Managers (Conan, vcpkg)
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- Cross-platform Building
|
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- Static vs Dynamic Libraries
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- Precompiled Headers
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- Unity Builds
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- Build Optimization
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|
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28. **Module 4.6: Testing & Debugging** (3 weeks)
|
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- Unit Testing (Google Test, Catch2)
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- Test-driven Development
|
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- Mocking (Google Mock)
|
||||
- Debugging Tools (gdb, lldb, Visual Studio debugger)
|
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- Address Sanitizer
|
||||
- Memory Sanitizer
|
||||
- Thread Sanitizer
|
||||
- Undefined Behavior Sanitizer
|
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|
||||
29. **Module 4.7: Design Patterns** (4 weeks)
|
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- Creational Patterns (Singleton, Factory, Builder, Prototype)
|
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- Structural Patterns (Adapter, Bridge, Composite, Decorator)
|
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- Behavioral Patterns (Observer, Strategy, Template Method, Visitor)
|
||||
- Modern C++ Idioms
|
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- RAII Pattern
|
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- Pimpl Idiom
|
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- CRTP Applications
|
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|
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30. **Module 4.8: Const Correctness & Best Practices** (2 weeks)
|
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- const Keyword Usage
|
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- const Member Functions
|
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- mutable Keyword
|
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- constexpr Functions (C++11)
|
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- consteval (C++20)
|
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- constinit (C++20)
|
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- Code Style Guidelines
|
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- Core Guidelines
|
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|
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---
|
||||
|
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### Phase 5: Expert C++ (Master Level)
|
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**Duration:** 3-4 months | **Difficulty:** ⭐⭐⭐⭐⭐
|
||||
|
||||
31. **Module 5.1: Advanced Memory** (3 weeks)
|
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- Custom Memory Allocators
|
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- Memory Pools
|
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- Object Pools
|
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- Small Object Allocation
|
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- Garbage Collection Techniques
|
||||
- Memory Debugging
|
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- Memory Profiling
|
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- Cache-friendly Data Structures
|
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|
||||
32. **Module 5.2: Preprocessor & Macros** (2 weeks)
|
||||
- Preprocessor Directives
|
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- Macro Functions
|
||||
- Conditional Compilation
|
||||
- Include Guards vs #pragma once
|
||||
- Variadic Macros
|
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- X-Macros Pattern
|
||||
- When to Avoid Macros
|
||||
- Modern Alternatives
|
||||
|
||||
33. **Module 5.3: Type System Deep Dive** (3 weeks)
|
||||
- Type Categories
|
||||
- Type Deduction Rules
|
||||
- decltype & declval
|
||||
- std::decay
|
||||
- Reference Collapsing
|
||||
- Universal References
|
||||
- Type Erasure
|
||||
- Type Punning
|
||||
|
||||
34. **Module 5.4: Undefined Behavior** (2 weeks)
|
||||
- Common UB Patterns
|
||||
- Integer Overflow
|
||||
- Out-of-bounds Access
|
||||
- Dereferencing Invalid Pointers
|
||||
- Data Races
|
||||
- Use-after-free
|
||||
- UB Sanitizers
|
||||
- Defensive Programming
|
||||
|
||||
35. **Module 5.5: ABI & Binary Compatibility** (2 weeks)
|
||||
- Application Binary Interface
|
||||
- Name Mangling
|
||||
- extern "C"
|
||||
- ODR (One Definition Rule)
|
||||
- Symbol Visibility
|
||||
- Dynamic Loading
|
||||
- Plugin Architecture
|
||||
- Versioning Strategies
|
||||
|
||||
36. **Module 5.6: Embedded & Low-level** (3 weeks)
|
||||
- Bit Manipulation
|
||||
- Hardware Interfacing
|
||||
- Memory-mapped I/O
|
||||
- Volatile Keyword
|
||||
- Inline Assembly
|
||||
- Bare-metal Programming
|
||||
- Real-time Constraints
|
||||
- Embedded Best Practices
|
||||
|
||||
---
|
||||
|
||||
### Phase 6: Specializations (Choose Your Path)
|
||||
**Duration:** Ongoing | **Difficulty:** ⭐⭐⭐⭐⭐
|
||||
|
||||
37. **Specialization A: Game Development**
|
||||
- Game Engine Architecture
|
||||
- Entity Component Systems
|
||||
- Graphics Programming (OpenGL, Vulkan, DirectX)
|
||||
- Physics Engines
|
||||
- Audio Programming
|
||||
- Networking for Games
|
||||
- Game Optimization
|
||||
- Popular Engines (Unreal, Unity C++ scripting)
|
||||
|
||||
38. **Specialization B: Systems Programming**
|
||||
- Operating System Concepts
|
||||
- System Calls
|
||||
- Process Management
|
||||
- Inter-process Communication
|
||||
- Memory Management
|
||||
- File Systems
|
||||
- Device Drivers
|
||||
- Kernel Programming
|
||||
|
||||
39. **Specialization C: High-Performance Computing**
|
||||
- Parallel Algorithms
|
||||
- CUDA Programming
|
||||
- OpenMP
|
||||
- MPI (Message Passing Interface)
|
||||
- Vectorization
|
||||
- GPU Programming
|
||||
- Distributed Computing
|
||||
- Performance Analysis
|
||||
|
||||
40. **Specialization D: Financial Systems**
|
||||
- Low-latency Trading Systems
|
||||
- Fixed-point Arithmetic
|
||||
- Concurrent Data Structures
|
||||
- Lock-free Programming
|
||||
- Cache Optimization
|
||||
- Network Programming
|
||||
- Real-time Requirements
|
||||
- Market Data Processing
|
||||
|
||||
41. **Specialization E: Embedded Systems**
|
||||
- Microcontroller Programming
|
||||
- RTOS (Real-Time OS)
|
||||
- Hardware Abstraction Layers
|
||||
- Device Drivers
|
||||
- Protocol Implementations
|
||||
- Power Optimization
|
||||
- Safety-critical Systems
|
||||
- IoT Applications
|
||||
|
||||
42. **Specialization F: Graphics & Rendering**
|
||||
- OpenGL/Vulkan/DirectX
|
||||
- Shader Programming (GLSL, HLSL)
|
||||
- Ray Tracing
|
||||
- 3D Math
|
||||
- Texture Mapping
|
||||
- Scene Graphs
|
||||
- Animation Systems
|
||||
- GUI Frameworks (Qt, wxWidgets)
|
||||
|
||||
---
|
||||
|
||||
## 📈 Progress Tracking
|
||||
|
||||
### Mastery Levels
|
||||
- **Level 0:** Unfamiliar - Never encountered
|
||||
- **Level 1:** Aware - Basic understanding, need heavy documentation
|
||||
- **Level 2:** Competent - Can use with documentation
|
||||
- **Level 3:** Proficient - Use confidently without documentation
|
||||
- **Level 4:** Expert - Can teach, optimize, solve complex problems
|
||||
|
||||
### Weekly Goals
|
||||
- Complete 1-2 modules per month
|
||||
- Code daily (1-2 hours minimum)
|
||||
- Build 1 small project per week
|
||||
- Read C++ source code (STL, Boost)
|
||||
- Contribute to open source monthly
|
||||
|
||||
### Monthly Assessments
|
||||
- Take comprehensive exam covering month's topics
|
||||
- Build one medium project
|
||||
- Code review own and others' code
|
||||
- Write blog post or documentation
|
||||
|
||||
---
|
||||
|
||||
## 🎓 Learning Resources
|
||||
|
||||
### Books (Essential Reading)
|
||||
1. **"C++ Primer"** by Stanley Lippman - Comprehensive introduction
|
||||
2. **"Effective C++"** by Scott Meyers - Best practices (series of 3 books)
|
||||
3. **"The C++ Programming Language"** by Bjarne Stroustrup - By creator
|
||||
4. **"C++ Concurrency in Action"** by Anthony Williams - Threading
|
||||
5. **"Modern C++ Design"** by Andrei Alexandrescu - Advanced templates
|
||||
6. **"Exceptional C++"** by Herb Sutter - Problem solving
|
||||
7. **"C++17 STL Cookbook"** by Jacek Galowicz - Modern STL
|
||||
|
||||
### Online Resources
|
||||
- cppreference.com - Best C++ reference
|
||||
- isocpp.org - ISO C++ website
|
||||
- CppCon talks (YouTube)
|
||||
- Meeting C++ conference videos
|
||||
- Compiler Explorer (godbolt.org)
|
||||
- Quick Bench (quick-bench.com)
|
||||
|
||||
### Practice Platforms
|
||||
- LeetCode - Algorithms
|
||||
- HackerRank - C++ challenges
|
||||
- Codewars - C++ kata
|
||||
- Project Euler - Mathematical problems
|
||||
- Exercism - Mentored practice
|
||||
|
||||
---
|
||||
|
||||
## 🏆 Milestones & Achievements
|
||||
|
||||
### Milestone 1: C++ Basics Complete (Month 2-3)
|
||||
- ✅ Understand syntax, pointers, references
|
||||
- ✅ Write basic programs with functions
|
||||
- ✅ Manage memory manually
|
||||
- ✅ Use arrays and strings
|
||||
- 🎯 **Project:** CLI utility (file processor, calculator)
|
||||
|
||||
### Milestone 2: OOP Mastery (Month 5-7)
|
||||
- ✅ Master classes, inheritance, polymorphism
|
||||
- ✅ Use templates effectively
|
||||
- ✅ Handle exceptions properly
|
||||
- ✅ Overload operators
|
||||
- 🎯 **Project:** Container class library
|
||||
|
||||
### Milestone 3: Modern C++ (Month 9-12)
|
||||
- ✅ Use smart pointers exclusively
|
||||
- ✅ Apply move semantics
|
||||
- ✅ Master STL containers/algorithms
|
||||
- ✅ Write template metaprograms
|
||||
- 🎯 **Project:** Custom data structure library
|
||||
|
||||
### Milestone 4: Advanced C++ (Month 13-17)
|
||||
- ✅ Write thread-safe concurrent code
|
||||
- ✅ Optimize performance
|
||||
- ✅ Master build systems
|
||||
- ✅ Write comprehensive tests
|
||||
- 🎯 **Project:** Multi-threaded application
|
||||
|
||||
### Milestone 5: Expert Level (Month 18-20)
|
||||
- ✅ Understand C++ internals
|
||||
- ✅ Write production-quality code
|
||||
- ✅ Master chosen specialization
|
||||
- ✅ Contribute to major projects
|
||||
- 🎯 **Project:** Complete application in specialization
|
||||
|
||||
---
|
||||
|
||||
## 📝 Assessment Strategy
|
||||
|
||||
### Weekly Quizzes
|
||||
- 10-15 questions on week's topics
|
||||
- Mix of theory and code analysis
|
||||
- "I don't know" option for honesty
|
||||
|
||||
### Monthly Comprehensive Exams
|
||||
- 30-50 questions
|
||||
- Code writing exercises
|
||||
- Debugging challenges
|
||||
- Performance analysis
|
||||
|
||||
### Project Assessments
|
||||
- Code quality review
|
||||
- Memory leak detection
|
||||
- Performance profiling
|
||||
- Best practices adherence
|
||||
|
||||
### Continuous
|
||||
- Track study time
|
||||
- Monitor quiz/exam scores
|
||||
- Identify weak areas
|
||||
- Adjust pace as needed
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
### Week 1 Action Plan
|
||||
1. Install compiler (GCC/Clang/MSVC)
|
||||
2. Set up IDE (VS Code/Visual Studio/CLion)
|
||||
3. Write and compile first program
|
||||
4. Learn basic debugging
|
||||
5. Take first quiz on basics
|
||||
|
||||
### Daily Study Routine
|
||||
- **Morning (30 min):** Read theory/documentation
|
||||
- **Afternoon (90 min):** Hands-on coding practice
|
||||
- **Evening (30 min):** Review, quiz, or project work
|
||||
|
||||
### Weekend Activities
|
||||
- Build projects
|
||||
- Read C++ source code (STL, Boost)
|
||||
- Watch CppCon talks
|
||||
- Contribute to open source
|
||||
|
||||
---
|
||||
|
||||
## 💡 Learning Tips
|
||||
|
||||
1. **Master Pointers Early:** They're fundamental to C++
|
||||
2. **Use Compiler Warnings:** Enable -Wall -Wextra
|
||||
3. **Read STL Source:** Best way to learn advanced techniques
|
||||
4. **Profile, Don't Guess:** Use profiling tools
|
||||
5. **Understand Memory:** Crucial for C++ mastery
|
||||
6. **Modern > Legacy:** Focus on C++11 and later
|
||||
7. **Practice Daily:** Consistency is key
|
||||
8. **Join Community:** r/cpp, C++ Slack, Discord
|
||||
|
||||
---
|
||||
|
||||
## 🔗 Next Steps
|
||||
|
||||
1. Review detailed modules in `01_KNOWLEDGE_GRAPH.md`
|
||||
2. Assess your level in `02_INITIAL_ASSESSMENT.md`
|
||||
3. Follow weekly schedule in `03_WEEKLY_SCHEDULE.md` (coming soon)
|
||||
4. Track progress in `04_PROGRESS_TRACKER.md` (coming soon)
|
||||
5. Start with Module 1.1
|
||||
|
||||
---
|
||||
|
||||
**Remember:** C++ is complex and powerful. Take your time to deeply understand each concept. The learning curve is steep, but the rewards are immense! 💪🚀
|
||||
|
||||
Reference in New Issue
Block a user